View Full Version : Paragon Potential
Wretchman Drake
07-30-2006, 11:27 AM
I noticed that Dervishes in Halls and possible other 8v8 have been ruining the weekend, which was suprising to me because I just did Team and Random Arenas to practice the Paragon first, and I haven't seen one Dervish know what he's doing, and even in TA they were easily brushed off.
Do people not see how good Paragons are or are they too ignorant with the Dervish? I must have been in over 6 matches last nite that lasted over 10 mintues because I was healing my party by myself. They are better than the Boon Prot Monk IMO with the right build, and being teamed up with one is even better. I NEVER lose energy thanks to their primary attribute, Motivation at 16 healing my party has never been easier, and with just a little bit in Spear Mastery just to do some decent dmg as I gain adrenaline for Watch Yourself is nice. Some other Paragons I see were also keeping Mending Refrain on their party while doing more spear attacks but without any heal other skills, but both versions are good.
I think people don't understand how good this class is. At least for 4v4, haven't tried it in HA or anything yet since I prefer not to do that type of PvP with PUGS since my Guild seems to be a PvE guild :(
But for 4v4 Paragons are definetaly good. I can tank and heal my party real well, all Dervish I've faced 1v1 couldn't take me down and my team eventually mopped 'em up.
Today I'll try the Dervish and see how that is because most people are random noobs that unlock the Avatar and run out and die, it's annoying.
I hope you people READ the premades on HOW they are supposed to be USED. I did that, then practiced with henchies on the training isle, then moved on to a few matches in the Zaishen Challenge until I thought I was ready, then get some experience in the RA/TA grounds.
Paragons are definetaly unappreciated for what they do. It's the same thing as keeping mending with a +4 regen on your whole party without energy hassle and with their chants that provide global healing, man I love this class.
Derrick the Nomad
07-30-2006, 11:45 AM
glad to see someone else gets it.
Although in order to be viable in PvP and AB they will have to keep earshot range expanded to the whole aggro range (at least for the paragon).
MalVeauX
07-30-2006, 12:01 PM
Yeap,
I already posted about this about 2 days ago. But I totally agree. Paragons are an awesome support character. My first fling with them, was to make a fireball man. Just run around, keeping yourself alive, while just lighting people on fire--not to be effective, but for fun. In the process, the Echos showed how very powerful they are. I started unlocking and playing with things. Then I started taking Watch Yourself and Charge!. Non-stop healing, regen and condition removal. It was beautiful. Throw the echos on people, use adrenal based chants. Watch the magic.
You can still get spiked to death, rather easily, since the Echo triggers are only once every 5 seconds, depending on your build. But, in a grind fight, you are very tough. Spike builds drop you though and it's game over after your Echos and Shouts wear off.
Then again, that's why we have that anti-spike skill that triggers healing after a certain rate of damage is acheived. Unfortunately it's a huge recharge and isn't reliable in actual play.
Paragons are great. Awesome support character.
Cheers!
TGgold
07-30-2006, 12:08 PM
I feel like I'm the only Para that focuses on Spears. They make great caster-killers, since applying conditions and deep wound is so easy.
I used:
Barbed Spear,
Apply Poison,
er..the elite that dazes
Cruel Spear
the spear that interrupts (since it's condition heavy)
Troll Ungent...(yes, I need a better selfheal)
Tiger's Fury (to build up adr. and to make sure casters don't get to cast while dazes...)
Res Sig
It just makes taking down casters too easy o.o Even a boon-prot has trouble...the sheer amoutn of conditions...Worst Case: They're too busy healing themselves to heal the rest of the team.
THE only thing I feel wrong is that I don't utilize the leadership :/ It makes me feel like something's missing. If Leadership got an IAS, I'd be all over it o.o;
Look Alive
07-30-2006, 12:18 PM
If you dont use leadership, make the same character as a R/p for expertice. Thats what everyone else is doing, and since the damage isnt enough for spiking anyway, you get much higher dps with expertice. Lightning strike has a low recharge and good damage, take advantage of it :)
Anyways, i agree with the rest of you, and I feel the paragon would be able to do an even greater role in 8vs8 than in 4vs4, since most skills apply to all allies. I wouldn't be surpriced to see the WoH or the RC-prot being switched out for a buff-paragon in balanced builds in the future
TGgold
07-30-2006, 12:24 PM
I prefer having a 16 in spear though :/
I get where you're going, but I really don't have energy problems. O.o;
I used to use lightnign spear, but I prefer Cruel for the Deep Wound.
I think that that skill alone makes it possible to spike...
NinjaKai
07-30-2006, 12:59 PM
I don't hate paragons. I'm just playing around with mine to figure how best I can use it to suit my play style.
twicky_kid
07-30-2006, 01:32 PM
Echo skills are going to be abused heavily. There is 1 that makes all shouts and chants last for 50% longer. That will increase the paragon to 15 duration on most chants with a 20 recharge.
Help Me! is going to be so nice. Spells cast on you by allies casting time is reduced by 50%. Am I missing something here or was balth aura's casting changed to 2 seconds for a reason?
The chants go great with barrage rangers. They can use 1 attack to hit mulitple foes. They are also great for dervishes. I can see smite pressure builds with dervishs and paragon chants for huge pressure.
D/R with apply poison, Paragon with Burning Finally, AoE smiter, and Tainted necro. Throw in a Mel's arrow ranger......you get the point?
Its just a flesh wound is the most powerful elite they have. 5e shout 4 recharge. Because its a shout it will never interrupt any action you are doing. The target does not have to be within range for it to remove the conditions. Plague sending will be sending the that deep wound straight to the other party from a ranged distance. Oh ya.....sending will also give it to all Adjacent foes to your target....gg. I don't even want to think about what Fevered Dreams is to interact with all of this.
Paragon is going to be the sleeper class. It seems underrated right now but people will catch on as more organized play testing goes on.
The Last Preacher
07-30-2006, 01:53 PM
Paragon will get more popular and I can see one or two in all Good PVP guild builds.
Quid Pro Quo
07-30-2006, 02:15 PM
Like I've said before I think overall Paragons have more power then Dervish.
Nevin
07-30-2006, 02:23 PM
The build I'm using right now...
Paragon/Ranger
Wilderness Survival: 12
Spear Mastery: 14 (1+3)
Command: 9 (+1)
Lightning Spear, Barbed Spear, Blazing Spear, Stunning Strike, Apply Poison, Dyraders Defense, Troll Ungeunt, Res Signet
Its so easy to kill with this build... Charge up adreline unload on a monk and they're dead in seconds. Mind you this is only really good for RA, this build is very easy to survive with. I've taken down Warriors, Dervishes, Casters... Everything with this.
Mr. G
07-30-2006, 04:02 PM
a paragon is a good char in the rigth hands, dervish is just kinda tanking - But a good dervish still takes skill - its like shoving a warrior in the hands of a newb (as in new player) and watching them take on mantids, its easy but still takes some sorting out.
I agree the paragon needs to have his ranger increased, currently their more like a "you over there" commander than a "battlefield" commander
mega_jamie
07-30-2006, 07:03 PM
Discussion has been put before for runes for classes free of health loss, such as warrior absorption...perhaps a Rune of Shouting can be introduced for range increase.
I liked playing both Dervish and Para. I think the Derv got over played simply because people noticed the exploitability and ran with it. Once everything balances out I think Paras will get alot more use.
Shadowfox1125
07-30-2006, 07:08 PM
Yay, more people who like Paragon more than Dervs..
Terra Xin
07-30-2006, 07:17 PM
I was surprised to notice how good the Paragons are at playing a major support role for the party. I especially like their skill... forgot the name, gives you energy regeneration until you cast your next spell? thats a good one to have.
I'm in love with their heals and shouts... Some good potential in that class
I'm even geting used to their attire^^
TeeGee
07-30-2006, 08:05 PM
Paragons are sure very powerfull character class. After dervish will get nerfed and that 8 de/mos panic will end then i guess ppl will apreciate the support that paragons can give to the team. Actually I think that paragons are also overpowered but in more subtle way than dervishes. Also I think that implementing them will change metagame a lot.
kvndoom
07-30-2006, 08:13 PM
I regret that Dervishes didn't get fully adjusted before the weekend ended. Too many people went after the cheap and fast fame/rank/glad points to ever see how useful the Paragon is. I see the Rit being put out to pasture by the Paragon come Chapter 3.
quickmonty
07-30-2006, 08:30 PM
I regret that Dervishes didn't get fully adjusted before the weekend ended. Too many people went after the cheap and fast fame/rank/glad points to ever see how useful the Paragon is. I see the Rit being put out to pasture by the Paragon come Chapter 3.
Hopefully they will nerf the Paragon instead, seeing as everyone thinks they are so powerful,
Sli Ander
07-30-2006, 10:18 PM
I agree the paragon needs to have his ranger increased, currently their more like a "you over there" commander than a "battlefield" commander
I've not tried out the new builds but i'd have to agree based on what i've read. It's like Anet is trying to design a character that can go full tank, but which is more designed to lead the group(be it from the front or rear). If used properly paragons will definitely start becoming heavily used as generals during battles, as well as just tanking.
DeathShadowX
07-30-2006, 10:19 PM
paragon imo is like mesmer...
they are good 2nd profession but as a 1st not so much..
imo again..
Hella Good
07-30-2006, 10:30 PM
Ugh... I'll pretend I didnt see the above statement about Mesmers being only good as a 2ndary...
Paragons are fairly boring to me, is all I can say. I attempted to make myself slighly interested in the profession but it is just so supportive and lacking any character of its own that it was completely impossible. I do acknowledge the benefit of having one in an 8 person team but the one thing I'm going to agree with DeathShadowX is we will most likely see the Paragon used as a 2ndary- no need to waste a whole slot on an entirely supportive character that other than support cant do jack.
Lostthought144
07-30-2006, 10:30 PM
I like going A/P now thats a critical spear
unmatchedfury
07-30-2006, 10:40 PM
i'll say this. there were some paragons that took me danw even with my CoP derv build
Wretchman Drake
07-30-2006, 11:05 PM
Ugh... I'll pretend I didnt see the above statement about Mesmers being only good as a 2ndary...
Paragons are fairly boring to me, is all I can say. I attempted to make myself slighly interested in the profession but it is just so supportive and lacking any character of its own that it was completely impossible. I do acknowledge the benefit of having one in an 8 person team but the one thing I'm going to agree with DeathShadowX is we will most likely see the Paragon used as a 2ndary- no need to waste a whole slot on an entirely supportive character that other than support cant do jack.
Obviously you don't 4v4...
Paragon secondary is a waste since primary they can have Leadership. You obviously don't know the benefits of Leadership either...
If you're going to talk about a class' performance like that, make sure you play or understand one fully first.
Chris Blackstar
07-30-2006, 11:08 PM
Devishs are just like touch rangers, a noob build made for quick kills with no skills what so ever. Paragon was the first profession I tried, and I got more kills with that, just using basic spear skils, with traps then I did with the devish profession. Notice this however, that both professions lack in elete skill numbers.
I think we are going to see more Devish/monks, and Paragon/ritualists in the near future do to how the professons seem to work best together.
What pisses me off is that these new professions lack are not orignial, but combonations of existing characters with extra modifications, I have noticed the a paragon is a ranger, warrior mix, weapon is like a bow, but with a faster attack speed, and armore likw a war, but with elemental bonus like ranger armor, damage for spear is almost the same as a bow.
Devish is a monk/warrior combo, armored like a monk, weapon like an axe, except more powerfull, and skills offer better self protection. I am sure there are more, but I did not explore the profession that much, some basic observations.
I hope next time they make a thief , the thief would have skills to steal treasure with out attacking off monsters, lock pick to open chest with out keys, and stealth plus back stab to spike and kills things in one or two hits.
I feel the only real way to get to know these professions is to wait until nightfall comes out, then create them and go threw the missions to understand their true mechanics. I will admit when Factions came out for beta, I could not understand how a rit or sin worked, untill I developed both professions, I also used to think assasins sucked until I understood how the build works, now I can see that they are better at dealing direct damage, more so then a warrior, but like a caster lack in the absorption of it. I say we will have to wait and see how these professions truely progress.
I don't care what people think, stand alone or not, the games can be linked, and it adds the colection of the series.
Mr Slashalot
07-31-2006, 12:07 AM
OMG I LOVE PARAGON and im sick of all this dervish crap so thanks for this thread.
today i did a little ab with a modded pre-made, i did 5 matchs and every time no 1 would mess with me, they even ran away after seeing me :D . and at the end of the matchs i was holding the enermy base door on my own. i was free lancing and taking on teams of 2 and stuff
i used
Barbed spear
Disruping Throw
Cripple anthem
Anthem of flames
Leader's comfort
"Lead the way"
Virulence {E}
Plauge touch
charged up adren use Cripple and flame anthem
Attack with Barbed and then use virulence
keep hiting with barbed/Disruping with anthem of flame
i took some screen and as soon as nightfall comes out i will remade that build
cos love it and it works just so well
THANK YOU A.NET FOR BRINGING US PARAGON
Khift
07-31-2006, 12:27 AM
I have built an offensive GvG spike paragon, but the fact that I spent the weekend moving kept me from being able to test it. So, I'll post the theory here:
Anthem of Envy -- 6A, 1 cast. Chant. For 10 seconds the next attack skill used by each ally within earshot deals +(17) damage against foes with more than 50% health.
"Go For The Eyes!" -- 4A. Shout. For 10 seconds the next time each ally within earshot makes an attack that attack has an additional (65)% chance to be a critical hit.
Vicious Attack -- 5E, 8 recharge. Spear attack. If this attack hits you deal +(25) damage. If you land a critical hit with this attack, target foe suffers from a deep wound for (13) seconds.
Harrier's Toss -- 10E, 1/2 cast, 10 recharge. Spear attack. If this attack hits it deals +(17) damage. If this attack hits a moving foe it deals an additional (25) damage.
(Note: Numbers in parentheses are based on 12 points in that attribute. This build would need 16 in Spears, though, so the last two skills will have noticeably larger bonuses.)
With these four skills, a Paragon can do a ranged spike that hits very much like a Warrior's adrenal spike, and when you factor in that Anthem of Envy and "Go For The Eyes!" affects your fellow spikers as well you will realize that this character could quite possibly replace an entire warrior in an adrenal spike build. Spiking with one Warrior and one Paragon is very desirable -- the enemy's monks are no longer able to read your spikes nearly as well and if the damage is the same, all the better. Even if that does not work out, though, a balanced build with two Warriors and one such Paragon would have massive spike potential, possibly able to punch through a pre-placed prot spirit even.
And the best part? We still have 3 skill slots, the secondary, and the elite to pick! With these slots... the options are endless. Just to list a handful of Paragon skills which I deem potentially worthy of these slots: "Fall Back!", "Incoming!", Aria of Swiftness, Crippling Anthem, Song of Purification, Aria of Zeal, Ballad of Restoration, Hexbreaker Aria, Signet of Synergy, Barbed Spear, Mighty Throw, Cautery Signet, "Lead The Way!", Aria of Power, and Defensive Anthem. I could see any one of those in these last slots; they're all quite powerful, it's just a matter of figuring out which. Or maybe you'll take skills from your secondary -- who knows!
This character has a very powerful self reliant ranged spike and a huge bag of supportive goodies to pull from. This, IMO, has the potential to become a staple character of balanced upon Nightfall's release, much moreso than any Dervish build seen this weekend.
twicky_kid
07-31-2006, 12:56 AM
All I have to say is Enduring Harmony For great justice on the war and Anthem of Fury.
We can now remove the pet from thumpers since the DP has made them a liablility. This is going to be huge for wars too. Under FGJ Anthem at 3-4 will yeild 5-6 adrenaline back. With Enduring Harmony FGJ will last for 30 seconds giving a 15 second cool down time. You can add dark fury to this and under FGJ you have a 3 adrenaline gain from every hit.
We might see frenzy removed from the wars in place for some other IAS to spike with.
Spura
07-31-2006, 06:22 AM
OMG I LOVE PARAGON and im sick of all this dervish crap so thanks for this thread.
today i did a little ab with a modded pre-made, i did 5 matchs and every time no 1 would mess with me, they even ran away after seeing me :D . and at the end of the matchs i was holding the enermy base door on my own. i was free lancing and taking on teams of 2 and stuff
i used
Barbed spear
Disruping Throw
Cripple anthem
Anthem of flames
Leader's comfort
"Lead the way"
Virulence {E}
Plauge touch I think flame anthem is too much. Bleed+poison+disease will hit the -10 regen cap, so no need for burning. You could swap it for rez signet or for "Never surrender" for extra defense.
Also you could swap out plague touch and swap in song of purification, which allows you to remove conditions while spamming your skills.
Spura
07-31-2006, 06:31 AM
What pisses me off is that these new professions lack are not orignial, but combonations of existing characters with extra modifications, I have noticed the a paragon is a ranger, warrior mix, weapon is like a bow, but with a faster attack speed, and armore likw a war, but with elemental bonus like ranger armor, damage for spear is almost the same as a bow.
When you have 10 professions in the game it is nearly impossible to have something that is not in some way similar to some other profession.
If they put in druid with bear shape and some spell buffs for example, then people would say it is just a W/Mo, tank with some buffs. Any low armored melee with lots of defensive spell buffs can be compared to monk/warrior. Dual classing does that. Heck, we have ranged attacker(ranger), ranged spell nuker(ele), healer(monk), melee attacker(warrior), disruption caster(mesmer), debuffer/buffer(necro). And since you can combine 2 classes, you can get any mix of those. That makes it virtually impossible for any concept class to be remarkably different without being totally wack.
So people complain that some new class is actually x/y despite every new class introducting a new mechanic. For instance ritualist has weapon spells, holding item spells, binding rituals, yet people whined it is actually monk/ranger mix with a bit of ele thrown in.
kimahri
07-31-2006, 06:54 AM
I created a R/P using expertise and spear mastery only. My main skills wa obviously Spear of Lightning and I also had other skills to be able to spam, was quite fun. I thought of creating a D/Mo but I wanted to design my own build (but prolly others made the exact same build).
I missed most of the event but I think the Paragons have great potential indeed.
Zazoo
07-31-2006, 08:31 AM
I tried the Devish over the weekend and yea some of the skills are fun to use, but I didnt think it was great.
Lost interest in them very fast.
The Paragon on the other hand I found VERY nice.
I played the R/P and had a ot of fun with it.
Hella Good
07-31-2006, 08:43 AM
Obviously you don't 4v4...
Really now? Ironically "obviously you don't 8v8" would've been less of an absurd statement. Obviously you wouldn't know anyway, would you?
Paragon secondary is a waste since primary they can have Leadership. You obviously don't know the benefits of Leadership either...
Benefits of leadership versus the waste of an extra character slot in a team... Hmm, tough one. I'll go with no leadership and one less wasted slot on a support character. Surely, there is good skills in leadership, but nothing that a team can't manage perfectly well w/o. Motivation/Command offer solutions that are just as (if not more) potent. And the nrg management side of the attribute can be matched with nrg management skills from other professions. All I am saying is: in a situation where a build maker has a limited amount of slots to use, a Paragon will most likely be included as a 2ndary. You don't know much about how build making works either, do you?
If you're going to talk about a class' performance like that, make sure you play or understand one fully first.
If you are going to respond to a post like that, make sure you fully understand what the post is saying.
I played the Paragon almost exclusively this last weekend, and while the support capabilities were powerful in 4v4, I really don't think it will transfer into 8v8 very well.
I primarily used the W/P premade, with a few modifications. I changed the skills around, using Gladiator's Defense in place of Cautery Signet, and Anthem of Guidance (whatever the Command shout was) with Lightning Spear. I used 12 Spear, 13 Motivation, 9 Tactics, and 8 Leadership. I only started having energy issues when 2 or more party members were out of my shout range.
Mending Refrain seemed to be the most powerful heal they had access to, yet it'd be useless in a GvG environment, as keeping track of which people you have it on, and making sure they're in shout range is a real hassle. If you had 2 Paragons and 1-2 Warriors, maybe you'd have enough shouts going off to cover a wide enough area for typical GvGs.
Nikki Moonlight
07-31-2006, 09:42 AM
Paragons are fairly boring to me, is all I can say. I attempted to make myself slighly interested in the profession but it is just so supportive and lacking any character of its own that it was completely impossible. I do acknowledge the benefit of having one in an 8 person team but the one thing I'm going to agree with DeathShadowX is we will most likely see the Paragon used as a 2ndary- no need to waste a whole slot on an entirely supportive character that other than support cant do jack.
Yeah...The paragons looked like they could be useful..but they seemed to supportive for me to want to play them..if i wanna be support i'll just play monk and do straight out heals instead of trying to keep the echo's up and working..too much hassle for me, but they do seem like they could be useful.
Numa Pompilius
07-31-2006, 10:44 AM
Do people not see how good Paragons are or are they too ignorant with the Dervish? The paragon in the preview was great (will they replace rangers, I wonder?) but not broken-silly-beyond-belief-great like the D/Mo's in the preview. I still preferred to play paragon. I tried dervish, but cycling buttons in a preset order got boring even if enemies died left and right around me. If I wanted to do PvP without using my brain I'd run a touch ranger.
JoeKnowMo
08-01-2006, 03:00 PM
Paragons are fairly boring to me, is all I can say. I attempted to make myself slighly interested in the profession but it is just so supportive and lacking any character of its own that it was completely impossible. I do acknowledge the benefit of having one in an 8 person team but the one thing I'm going to agree with DeathShadowX is we will most likely see the Paragon used as a 2ndary- no need to waste a whole slot on an entirely supportive character that other than support cant do jack.
Paragon secondaries will not be as useful as Paragon primaries, mainly due to the energy gain from Leadership. Kinda like a secondary Rit trying to spam defensive spirits.
TadaceAce
08-01-2006, 05:33 PM
paragon imo is like mesmer...
they are good 2nd profession but as a 1st not so much..
imo again..
Do you believe the things that come out of your mouth? I can't think of any very common X/Me builds besides Mo/Me but I can think of 101 Me/X builds....
Why do you guys think mending refrain is so good, its recuperation but watered down to a pain to maintain and put on people.
As far as I'm concerned there is only gonna be two paragon builds, R/P and P/W. Well that and P/Mo's using mending in pve (you know its gonna happen).
The Exodus
08-01-2006, 09:32 PM
paragon seems like a very good class to have in an 8v8 fight...
assuming you have 2 warriors (one axe, one sword or hammer) then imagine the spiking potential of "go for the eyes". with command at max, then its a +65% critical hit chance. take that with the 23% chance of a crit with 16 weapon mastery, then you have an 88% chance of a critical hit :eek:.
eviscerate with that does about 80-90ish damage, plus a deep wound's 100, while a devastating hammer will do about 100 damage and knock down or a dragon slash with around 70 damage. this damage is made better with anthem of envy, which will add 17 damage to both attacks. thats around 300 damage, and kd if you use a hammer in one attack from each warrior :eek: . this doesnt even include the paragon's damage if they join in the spike or the follow up attacks from the 2 warriors. if the monk doesnt get a prot spirit up, then the targets down.
i can see paragons in the 8v8 scene very easily...
JoeKnowMo
08-01-2006, 11:43 PM
I'm really intrigued with Paragons as a support class. As one example, imagine having your Warriors with 4 pips of energy, Rangers w 5 pips, and 'Sins with 6 pips of energy regen for pretty much the duration of a match. Think about the serious pressure they could put on another team, esp. in 8 v 8. Here's how:
Aria of Power (Leadership) - For 10-40 seconds, each ally within earshot gains 2 Energy regeneration until that ally casts a spell.
Costs 25 energy, recharges in 45 seconds, 1 sec cast time, and it's a chant so it can't be removed. Yes, it costs 25 energy, but the Paragon will also benefit and will get 4 pips as well :D
At about Leadership 14 or higher, you should be able to keep this chant up forever.
The downside is that your Warrior can't cast Mending on himself and that this will benefit Touch Rangers too, since they proly won't need OoB anymore :p
Quid Pro Quo
08-02-2006, 12:00 AM
I saw a P/D weilding a scythe that was tanking better then most Dervishes and healing just as well if not better.
P/Ds could be the new wammos or maybe even better.
Nevin
08-02-2006, 12:25 AM
Ugh... I'll pretend I didnt see the above statement about Mesmers being only good as a 2ndary...
Paragons are fairly boring to me, is all I can say. I attempted to make myself slighly interested in the profession but it is just so supportive and lacking any character of its own that it was completely impossible. I do acknowledge the benefit of having one in an 8 person team but the one thing I'm going to agree with DeathShadowX is we will most likely see the Paragon used as a 2ndary- no need to waste a whole slot on an entirely supportive character that other than support cant do jack.
Spear Mastery in essence can be just about as deadly as a sword warrior.
BenO_Under
08-02-2006, 12:30 AM
Paragon Ftw
da_king
09-23-2006, 06:44 PM
I love the Paragon, I think they might be able to replace the E/Mo that is used in GvG. I don't think we should play the Paragon just fully support or fully spear attacking, I think the most effective way is the mixture of both (unless in specific builds). When I was playing my Paragon, I rarely run out of energy thanks to Leadership, I just basically use adrenalin shouts like "Watch Yourself" as much as I can which helps both my energy management and my allies which is quite good. I just see a lot of potential in this class. I am actually looking forward to play this class more than the Dervish! :)
Kerberus
09-23-2006, 10:20 PM
After only playing the paragon since this morning, I have to say I love the class!!
P/W is a sick combo, being able to keep +4 regen on an entire party forever is great. Not to mention all the skills that cause burning, I am having too much fun with this.
(SK)Pariah
09-24-2006, 05:04 AM
Somehow...I think Paragons will make their way into both the frontline and backline of the GvG arena...while Dervishes may enjoy a brief stay...I doubt they'll get as much long term use, aside from a few 'one trick pony' guild builds...
Tainek
09-24-2006, 06:39 AM
I'm really intrigued with Paragons as a support class. As one example, imagine having your Warriors with 4 pips of energy, Rangers w 5 pips, and 'Sins with 6 pips of energy regen for pretty much the duration of a match. Think about the serious pressure they could put on another team, esp. in 8 v 8. Here's how:
Aria of Power (Leadership) - For 10-40 seconds, each ally within earshot gains 2 Energy regeneration until that ally casts a spell.
Costs 25 energy, recharges in 45 seconds, 1 sec cast time, and it's a chant so it can't be removed. Yes, it costs 25 energy, but the Paragon will also benefit and will get 4 pips as well :D
At about Leadership 14 or higher, you should be able to keep this chant up forever.
The downside is that your Warrior can't cast Mending on himself and that this will benefit Touch Rangers too, since they proly won't need OoB anymore :p
at 16 Motivation the paragon will gain exactly 25 energy back from Aria Of Power
For a Battery Character, i would think that:
Aria Of Zeal (10 Energy On Next Spell, Once every 20s (or 5 energy ever 10s)
Lyric Of Zeal (10 Energy On Next Signet, For a Monk, Signet of devotion (about 10 Energy every 15s)
Energizing Finalie (4 Energy Every Time either of the above chant Ends, Keep this on the monks)
With these three skills, you could drop E-management Elites on a Boon Prot and Still Do fine for energy
Throw In Zealos Anthem To Assist Rangers/Warriors/Dervish/Paragons/Assassins (8 energy every 20 Seconds)
and your using 12+1+1 Attributes, so you have 3+Rez Skills Left and Enough Attributes to max anouther line
SnipiousMax
09-24-2006, 03:22 PM
...no need to waste a whole slot on an entirely supportive character that other than support cant do jack.
I think Paragon's have the potential to replace a secondary damage dealer AND a supportive character. So instead of wasting a slot, it gives you an extra slot. Rather than try and force them into a supportive role, it wouldn't be much of a stretch to use them as both and offensive and supportive character. They'd fit into a pressure build, and could manage a spike assist.
I think you're looking at it wrong, but we'll see how they re-balance things before release.
Spader
09-24-2006, 10:51 PM
paragons do have some serious hp recovery for themselfs and one of the best hard resses imo. 2 paragons can take on a team of four easily if they're skilled right.
if i were a monk secondary in nightfall i'd expect extenguish from just all those para mobs.
Valkyrian
09-25-2006, 09:32 AM
Played AB last night as my assassin, with three guild members:
1. A/W
2. Me/N
3. D/Mo
4. P/W
We steam-rolled just about every group we went up against in about an hour and a half of play. Most people thought it was because my pressure Sin and the Derv were getting massive dmg with a backup of E-denial from our Mes....
BUT, the truth of the matter is, the ONLY reason we stayed alive for so long and were barely taking hits was because of our PARAGON. I myself haven't played the class, but after being supported by one, I will never underestimate that class again. Not only were we capping faster because of his speed shouts, but his healing shouts and defensive shouts made most pressure melee groups look like a joke. All in all I may be choosing to build myself a Para when nightfalls comes out instead of a Derv... GJ Anet!
jake jacobs
10-29-2006, 01:13 PM
heres wat i think:
-paragons can do wat ever anything else can do, for the most part, dont be all like: *hikes pants up to nipples, pushes scotch taped glasses up on nose, and adjusts pocket protector* "well paragons cant use spells!")
-they can tank (with an AL of a tank, they can take it. also they got the sheild)
-they can heal like a rit (rits are so-so at healing and Pars are on about the same lvl)
-they can spike like a ranger (burning, dazed bleeding, they can inflict condions)
-shouts can support like a well or a ward (gives evasion, healing, armor, etc.)
-can run like a warrior (has the only 25% boost like the warrior have stuff like a warrior very similar for running)
-well since sins, dont really arent that great at anything, (no offense sin ppl)
i think paragons arent going to overthrow anyone (maybe the rit, but they did most of the work at killing themselves) but merely are going to help them like you can have white grape juice or red grape juice, same basic thing but, they are both unique
Lambentviper
10-29-2006, 01:38 PM
Devishs are just like touch rangers, a noob build made for quick kills with no skills what so ever.
except touch rangers revolve around 3 skills, 2 of which you could break a finger spamming so much
dervishes have many more than 3 skills, great elites, and can even double as a healer..easily takeing the place of a monk primary. Lets not forget the usefulness of their Elite Forms and such.
so, 3 skills = wide-range of spells, heals, and high damage attacks that revolve around correct placement of yourself. Funny joke!
Bloodied Blade
10-29-2006, 01:46 PM
^^
Don't forget that the touch ranger can be owned by the paragon anti-touch skill shout...
Lambentviper
10-29-2006, 02:56 PM
^^
yeah, but even that only affects 1 target, has a recharge of 20 seconds, and only prevents 4 touches >.>
I saw a P/D weilding a scythe that was tanking better then most Dervishes and healing just as well if not better.
P/Ds could be the new wammos or maybe even better.
no way....Frenzymend Sig wamos > internet
Tioshi
10-30-2006, 01:10 PM
I love the Dervish -.- But i think the paragon is more my type cuz sometimes the Dervish becomes too slow on doing attacks i like fast things[movements]... but still i love the dervish cloth but the paragon is HOWSOME(AWSOME + HOT)....0_0
Tioshi
10-30-2006, 01:11 PM
Oh Im Kinda A Newb In The Thread Things And All How Can U Put A Picture In Under Ur Name
Lambentviper
10-30-2006, 02:59 PM
umm...well first off, its very easy to not be a "thread newb"
1) dont capitalize the first letter of every word >.>
2) just read...there are clear descriptions of each thread....and this obviously has nothing to do with putting pictures in under your name
3) the search button = hot love...use it all the time
4) click the User CP (control panel) link and then hit the "Edit Avatar" link
Dodo The Extinct
10-30-2006, 06:28 PM
I think that Paragons are mostly support chars. They are not meant to be in the fray, taking damage. Instead, they are meant to assist and buff their team while providing damage.
In a way, this makes me very sad, because it gives the Ritualist even more competition. Ritualists are generally labled "Support", and they seem to be slowly fading away. With so many proffessions, people seem to want specialization, not versatility.
unholy guardian
10-30-2006, 07:58 PM
I'm really intrigued with Paragons as a support class. As one example, imagine having your Warriors with 4 pips of energy, Rangers w 5 pips, and 'Sins with 6 pips of energy regen for pretty much the duration of a match. Think about the serious pressure they could put on another team, esp. in 8 v 8. Here's how:
Aria of Power (Leadership) - For 10-40 seconds, each ally within earshot gains 2 Energy regeneration until that ally casts a spell.
Costs 25 energy, recharges in 45 seconds, 1 sec cast time, and it's a chant so it can't be removed. Yes, it costs 25 energy, but the Paragon will also benefit and will get 4 pips as well :D
At about Leadership 14 or higher, you should be able to keep this chant up forever.
The downside is that your Warrior can't cast Mending on himself and that this will benefit Touch Rangers too, since they proly won't need OoB anymore :p
at 16 Motivation the paragon will gain exactly 25 energy back from Aria Of Power
Aria of power is gone, hasn't been in the game since the pvp event... song of power is the cloest thing to it, 4 pips though, but it ends once any skill is used.
Tioshi
10-31-2006, 12:51 PM
Paragon is my type after i tried the dervish i asked my self if the paragon would be my tuype and it is
Ugh... I'll pretend I didnt see the above statement about Mesmers being only good as a 2ndary...
Paragons are fairly boring to me, is all I can say. I attempted to make myself slighly interested in the profession but it is just so supportive and lacking any character of its own that it was completely impossible. I do acknowledge the benefit of having one in an 8 person team but the one thing I'm going to agree with DeathShadowX is we will most likely see the Paragon used as a 2ndary- no need to waste a whole slot on an entirely supportive character that other than support cant do jack.
This is a joke... Right? Please say it is.
Thom Bangalter
10-31-2006, 01:44 PM
<3 Ranged Eviscerate
Mekkakat
11-01-2006, 03:03 AM
its official the P/W is my fav build ever.
Skills in PvE:
Lightning spear
barbed spear
cruel spear
anthem of flame
leaders comfort
remedy sig
mighty throw
watch yourself
and for a boss, replace anthem of flame with burning refrain, mighty throw with "they're on fire" and cruel spear with Soldier's Fury.
i beat Nightfall in 2 days and died 14 times the entire time with these builds.
my attribs are 13 spear 14 leadership, and 3 in tactics. i dont care about shields, he has a nice maxed one for tactics with a 20%blind and poision reduction, and +30hp and he never has a problem. i get spike damage all the time, and with even a crap hench monk you wont die, not to mention leader's comfort rocks. IMO paragon can be a great supporter, but an even better frontline man.
btw.. whoever thinks para doesnt need to be its own??? lame. leadership keeps you with endless energy, not even energy denial mesmers could get me below 50% energy, and i dont even rely on all adrenal either. paragons OWN mesmers and almost all casters if set to attack build. They spike like hell and back baby
Thom Bangalter
11-02-2006, 04:38 AM
I ran something similar, except I brought the really good paragon rez sig, and always brought an IAS.
Mekkakat
11-03-2006, 04:14 PM
I ran something similar, except I brought the really good paragon rez sig, and always brought an IAS.
if you don't mind giving away cruel spear (i know.. hard to do lol) try merciless pear and put in soldiers fury. talk about SUPER IAS with no no no downtime, and no recoil from use. its awesome to needle in both pve and pvp. monks hate this build when you have a second para to call out criticals and blazer moves.
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