ubermancer
07-29-2006, 07:40 PM
Signet of Midnight
Twin Moon Strike
Sand Shards
~50 armor ignoring pbaoe damage per foe (-10%). Get a dozen enemies together, and they will basically gib. Can you picture that at the start of Urgoz or some other place with a huge pull? Add in Vow of Silence and you can dodge most of the enchant removal stuff, especially if your in a party. Pious Concentration to help with interupts... Yeah, anyone thinking Trolls?
Oh, your 70 AL a bit weak? Armor of Sanctity, anyone? 21 points of damage reduction - 21! And its a sexy 5/.25/4, couple that with one of the scythe attacks that applys a condition (remember its aoe, right?) and your good to go. Mirage Cloak is similiarly sexy, and adds AOE damage (with very tasty spike capabilities). Conviction is handy because it helps reduce damage by a percentage, before Armor of Sanctity cuts off a static number.
Mystic Vigor is, what, 25*number of foes heal per swing, more or less? Um yeah I dont think I have to justify why I think thats good. Same thing with Dwayna's Touch, but double.
Slightly unrelated, Balthazar's Rage should allow for theoretically open-ended healing under test conditions. ie, an IWAY team letting themselves get hit for like an hour (Heal Area) by a Dervish... thats 16 hits per stroke, ~30 strokes a minute, 60 minutes an hour, 10 health per hit... 296,000 point heal anyone?
Mystic Regeneration might just be the new Healing Breeze for low hp farming monks... thats like +16 health regeneration with just 3 points in Earth Prayers. Unfortunately, it is 15 energy, but lasts a base of 20 seconds and has a 1/4 second cast. Watchful Intervention might have a place here too.
I cant wait, it looks like Dervish farming will be more popular then Whammo farming ever was... and theres so many good skills, itd require such a major reworking of the class that I think its safe to say -
The Dervish is the new melee farming class.
Twin Moon Strike
Sand Shards
~50 armor ignoring pbaoe damage per foe (-10%). Get a dozen enemies together, and they will basically gib. Can you picture that at the start of Urgoz or some other place with a huge pull? Add in Vow of Silence and you can dodge most of the enchant removal stuff, especially if your in a party. Pious Concentration to help with interupts... Yeah, anyone thinking Trolls?
Oh, your 70 AL a bit weak? Armor of Sanctity, anyone? 21 points of damage reduction - 21! And its a sexy 5/.25/4, couple that with one of the scythe attacks that applys a condition (remember its aoe, right?) and your good to go. Mirage Cloak is similiarly sexy, and adds AOE damage (with very tasty spike capabilities). Conviction is handy because it helps reduce damage by a percentage, before Armor of Sanctity cuts off a static number.
Mystic Vigor is, what, 25*number of foes heal per swing, more or less? Um yeah I dont think I have to justify why I think thats good. Same thing with Dwayna's Touch, but double.
Slightly unrelated, Balthazar's Rage should allow for theoretically open-ended healing under test conditions. ie, an IWAY team letting themselves get hit for like an hour (Heal Area) by a Dervish... thats 16 hits per stroke, ~30 strokes a minute, 60 minutes an hour, 10 health per hit... 296,000 point heal anyone?
Mystic Regeneration might just be the new Healing Breeze for low hp farming monks... thats like +16 health regeneration with just 3 points in Earth Prayers. Unfortunately, it is 15 energy, but lasts a base of 20 seconds and has a 1/4 second cast. Watchful Intervention might have a place here too.
I cant wait, it looks like Dervish farming will be more popular then Whammo farming ever was... and theres so many good skills, itd require such a major reworking of the class that I think its safe to say -
The Dervish is the new melee farming class.