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View Full Version : Whats a good build for aspen wood? (Ranger Luxon)


Rofl_Pwnt
07-21-2006, 10:35 AM
What the title says. Ive been playing an interept build. I Make a pretty good interepter... But i would also know what some people use for it :D

Amadei
07-22-2006, 02:40 AM
For a Luxon ranger? Crippling Shot/Apply Poison ranger. Nothing is more annoying than trying to run amber with a Cripshot ranger on your tail :P

And keep the interrupts. Interrupts are always useful :)

Ensign
07-24-2006, 05:40 PM
Oath Shot, Edge of Extinction with 16 Beastmastery. The other skills really don't matter all that much. Basically force Edge of Extinction and watch all of the godawful players on your team turn into incredibly productive suicide bombers. It's very, very difficult to lose as a Luxon under Edge.

Peace,
-CxE

Divineshadows
07-31-2006, 05:02 PM
Oath Shot, Edge of Extinction with 16 Beastmastery. The other skills really don't matter all that much. Basically force Edge of Extinction and watch all of the godawful players on your team turn into incredibly productive suicide bombers. It's very, very difficult to lose as a Luxon under Edge.

Peace,
-CxE

PvP was so broken this weekend that I resorted to some PvE...

I took my monk through Aspenwood, because I wanted to get 10k Luxon faction as quickly as possible to finally get Hatchery on my map in my quest toward Protector of Cantha. I took your advice on edge of extinction by switching my secondary to ranger and ran the following build:

Melandru's Resilience {E}
Storm Chaser
Edge of Extinction
Life Bond
Reversal of Fortune
Guardian
Draw Conditions
Signet of Devotion

Divine Favor - 12 (8+4)
Protection - 10 (9+1)
Beast Mastery - 9
Wilderness Survival - 10

Strategy was to keep life bond on the turtles and re-apply it as necessary. Spam guardian, reversal and signet of devotion on self and turtle. Use draw conditions on the turtle and other allies to feed energy management through resilience.

When Kurzicks were near in decent massed number, check the status window to see if an ally had already placed down a higher level edge. If not, then find a good spot to hide edge and toss it down. Watch your teammates die to your delight blowing up everything on the screen execpt you (reversal spam on self is essentially mark of protection only better in that it cannot be stripped) and the turtles. Storm chaser helped when a warrior or sin got on me via C-space and would not detach. Storm chaser was also useful for going back to talk to the commander to send the siege turtle out again (relying on your teammates to do this is not a winning plan due to their random actions).

Went from 0 Luxon faction to 10k winning every match except for 2. Both of the losses were due to a couple of my teammates leaving after not getting heals - go figure.

Delillo
08-01-2006, 01:29 PM
Even without EofE, Aspenwood seems made for a ranger, since the scenario rewards mobilty. Random ranger thoughts:

1. The apply poison/crip shot ranger does indeed work very well. Skills like hunter's shot that you've long forgotten suddenly make sense.

2. Despite the PvP aspect, much of the scenario revolves around PvE encounters- defeating gates and mine guardians. A r/w with apply poison and cyclone kills NPCs very quickly.

3. For me, its all about the stances, especially escape. Escape provides tons of defense and high mobility allowing you to chase down foes easily and escape from mismatches.

4. Healing spring, an especially lame skill actually works very well at keeping turtles and warriors alive- sure a monk does this better, but a ranger is a very good babysitter on a turtle, pproviding healing while poisoning/crippling amber runners whose path always comes through you. Re: turtle defense, wild blow can make a huge difference when an enemy war/assasin/ranger burrows in on a turtle while in a stance. Those 4 guards will "spike" quite effectively once his stance is gone- if he even realizes it.

5. Rangers are obviously very self-sufficient- which is good since you can't count on any teamwork here. Trolls Ungeant + high mobilty means you have high survivabilty. Consider it your duty to teach the Kurzick melees the meaning of kiting.

Thom Bangalter
08-02-2006, 05:05 AM
whenever I do it, I run
16 beast mastery.
10 or so expertise
rest in wilderness survival

nature's renewal
tranquility
edge of extinction
oath shot
dust trap
barbed trap
whirling defense
savage shot.

just push in, put up your spirits, trap them, do some offensive trapping, wait for the fireworks.

Saborath Gilgalad
08-10-2006, 01:44 PM
Here what I've been using in Aspenwood as a Ranger for some time and its quite effective.

11 Beast
13 Expertise
12 Wilderness

Oath shot [E]
Whriling defense
Distracting shot/Savage shot
QZ
Nature's Renewal
Tranquility
edge of extinction
Predatory Season