View Full Version : shileds only reduce physical damage? anet, wtf!!!
serpico
07-14-2006, 02:00 AM
has anet decided to make people want to stop playing gw, or just stop playing as a warrior. i'm pretty much in awe atm. too lose 16 armor fighting hydras or elementalists in general is obserd.
everone is bitching about the touch ranger, and they do nothing to them, but they nerf the whole warrior profesion, wtf ? oh well, guess i'm gonig to continue to play the Hero Beta, see what its all about, cause this might be one of the finally nerfs i can take.
if anyone can explain the positive in this too me please do so, cause i'm lost.
also explain the whole rune thing as well to me. if i read it right, it now doenst matter if u have a rune of absorption in at all if your fighting an elementalist. thats just so crazy.
peace
Opeth11
07-14-2006, 02:02 AM
Elementalist bosses in Factions, anyone?
Eragon Dragonslayer
07-14-2006, 02:05 AM
what the hell is wrong with anet?! we are gonna get owned by eles now....man that sucks....
too lose 16 armor fighting hydras or elementalists in general is obserd.
The 16 armor still applies vs elemental damage, it's the -2/-3/-5 damage reduction that only applies versus physical.
nebuchanezzar
07-14-2006, 02:06 AM
Well you sup abs never helped against the elementalist. Your shields reduction however did. Thats why my -2/-2 and -2/-3 shields were my favorites....now....
Avarre
07-14-2006, 02:07 AM
what the hell is wrong with anet?! we are gonna get owned by eles now....man that sucks....
Yeah, your inherent armor 80 vs eles is gonna get owned... not like all the 60al classes.
Warriors were already overpowered in PvE and PvP, eles were supposed to be higher damage dealers... and things roll along..
Eragon Dragonslayer
07-14-2006, 02:11 AM
and lemme guess....ur happy about this Avarre? lol
Avarre
07-14-2006, 02:17 AM
I couldn't care less honestly, it doesn't effect me but for the most part looks like a move to boost elementalists to their advertised position of damage dealer extroidinaire. Rather than have 1 class with best defense + best attack.
RVallant
07-14-2006, 02:19 AM
Don't eles already do enough damage as it is? They're usually the first I go for other than monks, warriors have never seemed to bother me regardless of class in pve...
RebelHero
07-14-2006, 02:32 AM
Can someone please nerf ANet?
nebuchanezzar
07-14-2006, 02:34 AM
Best defense, yep. Best attacks, again yep. The most "anti" of any class. Look at now many spells affect only melee... Every class has warrior shutdown. The game takes into account the reality(yes its a fantasy game..I know) of an ax in your skull vs. swirling chaos dust spinning around. Of course we will still use warriors. They will still do the best damage especially sustainably. Except when: Blind, Weakened, Crippled, Price of Failure, Spirit of Failure, Shadow of Fear, Faintheartedness, Reckless Haste, Insidious Parasite, vs. stances, Clumsiness, Ineptitude, smite kds, Wail of Doom, ..you get the point I think.
The shield nerf is my issue. They could be used by other classes(hello yes a necro can chest run).
Bright side...maybe more hammer warriors will come out but doubt it..
rainykwon
07-14-2006, 04:04 AM
I'm also quite upset about changing the shield reduction. I just tried playing fort aspenwood multiple times after the update and i can say now, i can be frequently wanded to death. I mean even a ranger can tank nukes better than i can :(.
Tiny Killer
07-14-2006, 04:14 AM
I mean even a ranger can tank nukes better than i can :(.
Rangers have always been able to tank nukes better than warriors.
Rancour
07-14-2006, 04:14 AM
The 16 armor still applies vs elemental damage, it's the -2/-3/-5 damage reduction that only applies versus physical.
If this is how it works, I don't see a huge problem. -5 damage won't save you from an Earthquake -> Aftershock combo.
And besides, warriors work fine without the extra 16 AL against elementalists (if that's the case).
My warrior uses daggers, and he doesn't die any faster than the other warriors on my team. 16 AL is quite a bit and I think it's a pointless nerf, but there's no reason to go bonkers over it. Not the end of the game for warriors people.
Witte Was
07-14-2006, 08:52 AM
Farming ice imps is much harder now, even with Elemental Resistance, Dolyak Signet and Watch Yourself, you'll get at least 1 dmg from their normal attacks.
Lord Deathknight
07-14-2006, 06:16 PM
I honestly think the last thing a warrior needs is an item to reduce physical damage, I got the damage reduction items not because I was being pummeled to death, and I got it so I can survive the elemental assault.
Will they issue shield that are damage reduction vs. elemental and I don't mean the ones that are + vs. fire and Cold and lighting, Ebon, of course the ones that currently do will go up in price.
But then again I guess I will have to dedicate another character slot just to hold the various armors and shields, they just as well make armors that have stats vs. fire and cold ect like the Elementals have.
I don’t see how this would help the spell casters anyhow, after all most of their attacks bypass armor as it was but I guess apparently not enough.
And as for the rune of Absorption, its worthless now, just as well make it a global rune, like Vigor, I know plenty of Assassins the could use it.
Elaine Donnerbalken
07-14-2006, 06:50 PM
FYI Lord Deathknight, warrior damage is far less affected by armor than elemental damage. Additional damage from attackskills ignores armor, elementalist skills apart from air normaly don't ( and even there it's only up to 25%).
Aramaki
07-14-2006, 11:22 PM
Anet's just forcing us to get all those shields with new mods, the ones with +10 armor vs. lightning/fire/earth/water etc etc. And to make more use of warding +7 weapon mods. So Anet, give us more storage lol.
MrGuildBoi
07-14-2006, 11:33 PM
oh well, guess i'm gonig to continue to play the Hero Beta
/offtopic\
dont play it, it sucks :P
narud
07-15-2006, 01:10 AM
so what if you loose 16al vs a class. It is so little it is practiaclly neglegint, and sheilds are for those that use swords and axes, and against melee builds you still get the bonus.
Tiny Killer
07-15-2006, 05:44 AM
And as for the rune of Absorption, its worthless now, just as well make it a global rune...
Absorption is, and has always been, global.
Rancour
07-15-2006, 07:11 AM
I'm pretty sure it's only the -2, -3... etc reduction that counts for only physical damage; you still get your 16 armor.
Cirian
07-15-2006, 08:24 AM
Absorption is, and has always been, global.
I think he meant global as in 'all classes'
Vahn Roi
07-15-2006, 08:44 AM
Yeah, losing that -2, -3, -5 damage is really gonna break the game for you, and if it actually does, you suck at being a warrior.
and again it's the damage reducing bonuses that were swicthed to vs. Physical damage only, not the sheild's 16AL
Whaa Whaa
Don Zardeone
07-15-2006, 11:28 AM
Yeah, losing that -2, -3, -5 damage is really gonna break the game for you, and if it actually does, you suck at being a warrior.
and again it's the damage reducing bonuses that were swicthed to vs. Physical damage only, not the sheild's 16AL
Whaa Whaa
It does break the playstyle for a lot of people.
I'm on of the kind of people who will use advantages to the fullest and milk it to death.
That means I'd go to the extremes with builds and such. The nerf lowered the amount of things a warrior can do. It lowered the extremes. The extremes aren't that extreme anymore.
I can still tank and kill stuff and be a warrior in general. But some things have been reduced to memories.
Have a nice day. I'm off to dust off my hammer..
Well, now, "charge", "watch yourself", "victory is mine", "shields up", "to the limite" have more effect radius, good price for the absorption.
Drizix, Mursaat God
07-15-2006, 01:26 PM
Lets just make a new skill for each class to get everyone to quit whining.
"Invincibility"
120 Energy, 5 Minute Casting Time, 6 Hour recharge
While under the effects of this skill, you cannot be damaged, targetted or even looked at.
When you close the game, all your characters will be deleted and your account giving away.
:funny: :-D
Grammar
07-15-2006, 04:34 PM
1. The change in Ascalon/Knights armor (no longer universal) is more of a fix than a nerf. It's kind of hard to be upset over that one, considering how it pretty much felt like an exploit before.
2. Damage reduction was definitely nerfed, but is anyone here really suprised? ANet needed to do SOMETHING about the Warrior's complete dominance in Guild Wars, and love it or hate it, this is what they chose.
I would argue that this is actually a good thing in PvE (will help balance it out a little), but it will definitely hurt Warriors in PvP. PvP adjustments will no doubt be needed.
3. Can anyone else see Greater Conflagration being spammed left and right now?
4. Can anyone else see the market for elemental weapon mods going crazy in the coming weeks?
5. The Ele buffs were largly worthless, so stop complaining about ANet buffing Elementalists.
Oh no, a bunch of single-target Ele spells got buffed, run for the hills! Those single target Ele spells are STILL weaker than single-target Warrior adren. skills anyway, so who cares. Warriors remain the kings of consistant single-target damage.
None of the main Ele AOE spells that everyone and their grandmother uses were touched, so Ele's remain just as underpowered as they were before the update.
bos_dr
07-15-2006, 05:01 PM
well the purpose of a warrior is not to die, hence the defencive capabilities. but now anet f'd that up so warrior basically is useless. what about "watch yourself", dolyak, and defy pain and stuff. is that nerfed too. they basically screwed all IDS farmers out there.
Xaero Gouki Kriegor
07-15-2006, 06:12 PM
lol ids farming? theres plenty of ways a warrior can farm and make good money, not every farming spot has elementalists, what?, hydras? The Hydras dont even have good enough drops to be considered decent farming
Lord Deathknight
07-15-2006, 10:52 PM
Absorption is, and has always been, global.
Like vigor. any class can use them is what I ment
Jestah
07-16-2006, 04:09 AM
Updated shields, armors, and runes with damage reduction abilities so that they only reduce physical damage.
You can't read? wtf!!1111
This update just means damage reduction only affects physical - the 16 armour stays exactly the same. I've got an idea, why don't you head over to dictionary.com and look up "context", then after that you can look up whine, cry, moan and bitch.
bos_dr
07-16-2006, 04:14 AM
well hydras all u need it riposte, deadly riposte, and dolyak sig. but IDS farming is still easily possible, u just take alot more dmg.
Jestah
07-16-2006, 04:18 AM
If this is about farming, then I wish you were actually right (you weren't). It'd make my day to see all the farmers crying about not being able to solo any more in a team game.
Istari
07-16-2006, 04:32 AM
I think us warriors are gonna have to do what the eles did with the AoE damage change to monsters AI and the huge MM nerf. Both necros and eles got very upset with that but they dealt with it, so should we. Anet are just keeping us on our toes.
bos_dr
07-16-2006, 04:34 AM
i think the MM nerf was easier to keep up 10 cuz when 1 died from u making a new minion, u got the extra energy, but thats my opinion.
bos_dr
07-16-2006, 04:36 AM
If this is about farming, then I wish you were actually right (you weren't). It'd make my day to see all the farmers crying about not being able to solo any more in a team game.
well some ppl farm just for fun. its a pain to try to get a group for something simple. especially as warrior, because theres too many of them out there that need a group.
AscalonWarrior
07-16-2006, 04:37 AM
After each update, someone is crying.
Anet can't make everyone feel good, they do something to elementalist, they're sad after that. Warriors feel good after they nerfed AoE, because it doesn't affect to them.
Anet does something to damage reducion, warriors feel sad, Elementalists feel good because it doesn't affect to them. They just do more dmg to warriors now.
Stop crying, I feel sad when someone is complaining in forums about updates. It's just a game
pappayaponta
07-16-2006, 11:54 AM
Wrong. Anet GJ!
And by the way...
the 16 armor is still there!!! ONLY DAMAGE REDUCTION!
Skawtt
07-16-2006, 01:17 PM
Uh ...cry more? Im so sick of all the whining if you cant deal with such a petty damage reduction change well then stop playing Warrior.
stocker25
07-16-2006, 08:19 PM
I really wish everyone would stop making such a big deal over this. Does it really make a huge difference if u take 60 or 65 from a meteor shower? My main is a warrior and honestly this update will have basically no impact on me what so ever.
Don Zardeone
07-16-2006, 09:51 PM
yay more topics
1. The AoE nerf DID hit warriors too. Wammos who used some monk aoe smiting things to kill griffons fast and efficient. It no longer is fast, it no longer is efficient and they no longer kill griffons.
2. To those people who say "deal with it" or variants of that line...
How about giving some suggestions on how to deal with it?
This forum is quite popular, people come here to find information, help etc.
All the dealwithits have been telling people to deal with it and then they add that if you can't deal with it you have to stop playing.
I seriously tempted to write down all their names and then whenever I see them LFPing in-game.. I'd join their party, be a good teammate until they get to a crucial point of no return and victory... and then aggro everything and map out... whispering them to deal with it...
I don't know how to deal with it because I can't deal with it because I'm err7 24/7....
bos_dr
07-16-2006, 10:29 PM
yay more topics
1. The AoE nerf DID hit warriors too. Wammos who used some monk aoe smiting things to kill griffons fast and efficient. It no longer is fast, it no longer is efficient and they no longer kill griffons.
2. To those people who say "deal with it" or variants of that line...
How about giving some suggestions on how to deal with it?
This forum is quite popular, people come here to find information, help etc.
All the dealwithits have been telling people to deal with it and then they add that if you can't deal with it you have to stop playing.
I seriously tempted to write down all their names and then whenever I see them LFPing in-game.. I'd join their party, be a good teammate until they get to a crucial point of no return and victory... and then aggro everything and map out... whispering them to deal with it...
I don't know how to deal with it because I can't deal with it because I'm err7 24/7....
wow that is hillarious. that actually sounds fun. but yeah, u ppl that say "deal with it" should actually try to help other ppl, instead of critisizing on how they play.
twicky_kid
07-16-2006, 10:46 PM
I think us warriors are gonna have to do what the eles did with the AoE damage change to monsters AI and the huge MM nerf. Both necros and eles got very upset with that but they dealt with it, so should we. Anet are just keeping us on our toes.
Eles and Necros had other choices after those nerfs. Those nerfs ONLY affected PvE.
A war has not other option after this nerf. They have no alternative to make up the dmg reduction. Adding another skill on your bar is not the answer. In GvG you have 1 extra slot to work with after you make the war bar. That skill will be used for some type of condition removal or shields up.
There is no way to get around this nerf like the other classes had options of doing. This also affects wars in every style of play in this game unlike the other nerfs.
The -2 dmg reduction from the shields was x10 more worth than the 16 armor from a shield. I'm considering using an off hand foci and dropping the glads armor. Most wars are covered by prot spirit because of frenzy.
For hammer wars this was a complete shut out. I dought you see any serious hammer wars in top teir GvG after this. Thumpers have better armor and more dps while using a hammer than a war can do.
Dodo The Extinct
07-16-2006, 10:54 PM
I think nerfing the Warrior makes the game more balanced.
I don`t want to seem ignorant, but is it really that big of a deal? Everybody gets nerfed sooner or later imo
Arkantos
07-17-2006, 12:29 AM
I really wish everyone would stop making such a big deal over this. Does it really make a huge difference if u take 60 or 65 from a meteor shower? My main is a warrior and honestly this update will have basically no impact on me what so ever.
It does make a huge difference. Before nerf you could have -7dmg always. In 10 hits thats -70 damage, which is alot. Then, if your in somewhere like RA where theres little monks and your healing sig got interupted, 70 health is a big deal.
Jestah
07-18-2006, 04:20 AM
Who cares if it makes a huge difference. Just because you can state random figures doesn't mean it was balanced before.
NinjaKai
07-18-2006, 04:37 AM
It does make a huge difference. Before nerf you could have -7dmg always. In 10 hits thats -70 damage, which is alot. Then, if your in somewhere like RA where theres little monks and your healing sig got interupted, 70 health is a big deal.If you made full use of a second profession you could easily cover yourself from being interrupted.
Turbobusa
07-18-2006, 07:07 AM
I think nerfing the Warrior makes the game more balanced.
I don`t want to seem ignorant, but is it really that big of a deal? Everybody gets nerfed sooner or later imo
boosting ele's skills and reducing warr's armor is THE way to make it balanced. sure.
they were able to shut a warr down, now they can pwn them faster. balanced.
as twicky_kid said, other nerfs only affected a certain way to play. this one affects the entire warrior class.
pixel.summoner
07-18-2006, 07:22 AM
Honestly I don't see much of a difference with my warrior. I still get full (ab)use out of my shields, and I still stand as strong as an oak. In fact I think it's a bit more realistic. Noone wielding a shield in the heat of combat is going to be able to take in everything coming at them from any odd angle. Your shield is, and has been made for physical assistance. It's why the shield came about in the first place. It wasn't made to protect knights against some pissed off wizard or grumpy dragon.
Nightwish
07-18-2006, 07:24 AM
People argue that this nerf is not that bad since warriors are not meant to be tanks (especially in pvp). But the truth is warriors are tanks. Give warriors the armor of casters and see how well can most people play this class. While I agree that warriors are strong damage dealers, that is just half the reason for me for taking up this class.
I am by no means an average wamo using all those defensive stances/healing spells in pvp (usually plays shocker W/E) but I definitely appreciates the good damage reduction of the warrior class.
This nerf affects one of the most important advantage of the warrior class. Its like nerfing the divine attribute for the primary monks.
MM nerf only affects one of the many roles of a necro (e.g. SS, blood,degen necros unaffected) while damage reduction affects every single warrior out there, whatever type they might be.
Luciora
07-18-2006, 08:20 AM
boosting ele's skills and reducing warr's armor is THE way to make it balanced. sure.
they were able to shut a warr down, now they can pwn them faster. balanced.
as twicky_kid said, other nerfs only affected a certain way to play. this one affects the entire warrior class.
I don't agree with you here.
* Bed of Coals: now deals damage only to non-moving foes.
* Burning Speed: reduced cast time to .25 seconds.
* Elemental Attunement: this skill is now attributed to Energy Storage; increased duration to 30..55 seconds.
* Immolate: increased damage to 15..60.
* Mark of Rodgort: increased duration to 10..35 seconds.
* Mind Burn: reduced recharge time to 10 seconds.
* Smoldering Embers: increased damage to 15..60.
* Ward skills no longer affect spirits.
Show me how these help an Ele survive longer against a Warrior. BoC requires you to stand still, not sure about you but as soon I see health dropping when I don't move I START moving.
Burning speed does NOTHING other than give the ele a 5 sec faster kite and spreading some burning afterwards. Nothing that will kill you.
Ele Attunement, erm nothing needed to say here.
Immolate, oh geez WOW a full extra 7 dmg that is NOT armour penetrating.
MoR, this one is good in PvE now but honestly don't see an Ele casting this on you and hoping everyone throws fire at you to keep it going.
Mind Burn, so we just hope that in 10 secs you have less health for us to be able to spike you with something that again does not penetrate AL!
Seriously though, show me how these are going to suddenly make you just drop dead in an instant. Assassin had to learn to play with their heads, wariors will just have to think a little more instead of running in Leroy style.
The only place that I can think that this nerf for the wars will realy influence anything is running. No more -0/-1 dmg from something casting stuff at you. Complaing about this instead of how you can no longer just stand there and soak the dmg...
huMptY DumPty
07-18-2006, 08:58 AM
People argue that this nerf is not that bad since warriors are not meant to be tanks (especially in pvp). But the truth is warriors are tanks. Give warriors the armor of casters and see how well can most people play this class. While I agree that warriors are strong damage dealers, that is just half the reason for me for taking up this class.
I am by no means an average wamo using all those defensive stances/healing spells in pvp (usually plays shocker W/E) but I definitely appreciates the good damage reduction of the warrior class.
This nerf affects one of the most important advantage of the warrior class. Its like nerfing the divine attribute for the primary monks.
MM nerf only affects one of the many roles of a necro (e.g. SS, blood,degen necros unaffected) while damage reduction affects every single warrior out there, whatever type they might be.
mmm.... yeah it'll affect us warriors a little bit; but I don't think it's like divine favor on monks. We can still tank --- just taking a bit of extra damage than usual .... OUTHEAL IT!!! :D
Turbobusa
07-18-2006, 08:59 AM
my point was not that elems are now able to survive a warrior. my point was that they are able to kill a Warrior faster.
And a +7dmg is a +7...16(shield + armor) boost against Warriors now...
wariors will just have to think a little more instead of running in Leroy style.
please, stop thinking casters are nice people and melee people king kongs running everywhere.
as for an exempleof the difference physical dmg reduction give: grawl farming. I usually take groups one by one. I now have some difficulties to tank necros, since they deal 5...13dmg. before nerf, you could heal sig and take the same. not a difference eh?
Minus Sign
07-18-2006, 09:57 AM
2. To those people who say "deal with it" or variants of that line...
How about giving some suggestions on how to deal with it?
This forum is quite popular, people come here to find information, help etc.
All the dealwithits have been telling people to deal with it and then they add that if you can't deal with it you have to stop playing.
QFT. Petition: GWGuru, plz nerf the dealwithits.
On topic. We have armors that can help us deal with this latest change. The new Sentinel's Armor Boosts to 100 local for all damage, mellee and spell (not holy, lifestealing or shadow...there has to be something that will kill us...). Beat the game, get the +5 energy sword and axe (depending on your preffered playstyle) and equip +5 AL mods to them.
Mana takes a hit doing this, but it makes for a hearty tank. Yes; certain builds will need to be reworked as well due to the 13 strength requirment, but heres 1 suggestion on how to "deal".
In all honesty though, Warriors should not have been tanking in PvP anyway. For upper tier players, this shouldn't have that great an effect because they already the half a brain required to kite from spikes.
PvE, this will have some effect. Particularly, farming. I don't consider that an inbalance though. Warriors have been a little overpowered when it comes to farming for a very long time.
EDIT:
*Updated shields, armors, and runes with damage reduction abilities so that they only reduce physical damage.For those of you still saying its only 1 or the other; read. Its all three. BUT! It has nothing to do with the 16 AL on shields. Thats armor, not damage reduction. This is just for the mods (ex: -2 while in stance/enchanted, -3 while hexed, -5 (20% chance) or the Absorption rune...which really only effected attacks anyway). Base Al we're still the highest in the game by over 30 points with a shield, so don't go out and sell your uber leets on the cheap. Well. If you do, at least sell them to me...
Eles and Necros had other choices after those nerfs. Those nerfs ONLY affected PvE.
A war has not other option after this nerf. They have no alternative to make up the dmg reduction. Adding another skill on your bar is not the answer. In GvG you have 1 extra slot to work with after you make the war bar. That skill will be used for some type of condition removal or shields up.
There is no way to get around this nerf like the other classes had options of doing. This also affects wars in every style of play in this game unlike the other nerfs.
The -2 dmg reduction from the shields was x10 more worth than the 16 armor from a shield. I'm considering using an off hand foci and dropping the glads armor. Most wars are covered by prot spirit because of frenzy.
For hammer wars this was a complete shut out. I dought you see any serious hammer wars in top teir GvG after this. Thumpers have better armor and more dps while using a hammer than a war can do.
It's been a long time since I saw a post quite so full of complete garbage.
This is all beside the point. In PvP you do not run Warriors for their ability to 'tank', you run them for their damage capabilities. This update has no effect on how often you will see GOOD players using Warriors at all.
And yes, Thumpers have always been a viable option, particularly strong recently, but they suit a different kind of build to Warriors. It is not a straight up swap.
Luciora
07-18-2006, 04:15 PM
my point was not that elems are now able to survive a warrior. my point was that they are able to kill a Warrior faster.
And a +7dmg is a +7...16(shield + armor) boost against Warriors now...
please, stop thinking casters are nice people and melee people king kongs running everywhere.
as for an exempleof the difference physical dmg reduction give: grawl farming. I usually take groups one by one. I now have some difficulties to tank necros, since they deal 5...13dmg. before nerf, you could heal sig and take the same. not a difference eh?
First off my post was not meant to offend you. I am purely pointing out that warriors will now face much the same thing we face. You get hurt. So no more of the nice -1 / -0 above your head. Warriors will have to adapt to the changes same as the other classes. Also the fact that armour stats aren't global anymore should never have been an issue since no other class has this bonus.
Lastly my comment bout Leroy is just to drive the point home to THOSE that do just run in. Most warriors in the groups that I have played in are very good. Though lately I have had a number of groups where the warrior just runs in without thinking. The armour change will bring a quick end to this though.
PS - I also have a warrior so I face the exact same problem. Luckily I play as support chars more often so am used to feeling pain :)
Turalisj
07-18-2006, 06:18 PM
has anet decided to make people want to stop playing gw, or just stop playing as a warrior. i'm pretty much in awe atm. too lose 16 armor fighting hydras or elementalists in general is obserd.
everone is bitching about the touch ranger, and they do nothing to them, but they nerf the whole warrior profesion, wtf ? oh well, guess i'm gonig to continue to play the Hero Beta, see what its all about, cause this might be one of the finally nerfs i can take.
if anyone can explain the positive in this too me please do so, cause i'm lost.
also explain the whole rune thing as well to me. if i read it right, it now doenst matter if u have a rune of absorption in at all if your fighting an elementalist. thats just so crazy.
peace
A few things.
1. FOR THE LOVE OF GOD USE A SPELL CHECKER!!! noe un cna udnertsan dyuo wehn yuo tpye liek thsi. k?
2. Physical damage means blunt (from hammers, axes, or rocks), piercing (arrows,etc) or slashing (swords, axes). Adding a fiery, frost, shocking, or ebon modifier turns it to fire, cold, electrical, or earth damage respectivly.
3. If you are fighting a caster, bring something that dazes, causes exhaustion, or otherwise screws them over royaly. I generaly bring broadhead arrow with my ranger, temple strike with my assassin (screws over w/mo's so bad it's funny), and savage slash with my warrior. Warriors may not have much elemental resistance, but that's why they make up for it with huge armor bonuses.
Btw, I recently aquired both a sup and mjr rune of absorbtion. I was wonder, do they stack? There's nothing on the description about them.
bos_dr
07-18-2006, 06:43 PM
Btw, I recently aquired both a sup and mjr rune of absorbtion. I was wonder, do they stack? There's nothing on the description about them.
no they dont stack. that would be cool if they did though.
Luciora
07-19-2006, 02:52 AM
As bos_dr said, no stacking of abs runes. Though atm you take very little dmg from physical as it is with your Knights armour ;)
twicky_kid
07-19-2006, 09:51 AM
It's been a long time since I saw a post quite so full of complete garbage.
This is all beside the point. In PvP you do not run Warriors for their ability to 'tank', you run them for their damage capabilities. This update has no effect on how often you will see GOOD players using Warriors at all.
And yes, Thumpers have always been a viable option, particularly strong recently, but they suit a different kind of build to Warriors. It is not a straight up swap.
A war's "tank" ability is what kept players from trying to kill them first. Now that their armor is just like anyone else (you are never going to hit a war with physical dmg) you can kill them first with little trouble.
In GvG we have our blind bot on the look out for the war. Soon as he hits frenzy we spike him. After 1-2 kills (depending on how good their monks are) we no longer need to wait for frenzy to spike him down again. We usually dp out the war first then move on to 1 monk then a mes if they have one.
Before this killing the war first was a last priority. Now I make it my top priority. Without the war there it will cut their pressure down, less spike ability, and lower their split capabilities.
Beat_Go_Stick
07-19-2006, 11:22 AM
Um......seems to me like the made Sentinel armor worth something, no? 100 AL, straight up. Doesn't matter what kind. You want your damage reduction back? Use Dreadnaught's or Sentinel (if you feel like sticking 13 in Str) for starters. Hell, slap Elemental Resistance on your W/Me and use it when you notice everyone attacking you with cold attacks, yaknow?
Everyone seems to think it's open season on Warriors.....well, prove your mettle and make them regret targetting you first. You guys all act like you're the first class to get nerfed hard.
Honestly, the only thing I'm a little upset about is the locational armor change. I mean, they had 14 months to "fix the bug", so to speak, and they didn't do so until now. Just makes them look pretty incompetent as admin and developers, imo.
Turalisj
07-19-2006, 11:52 AM
Slap on tons of smiting spells that affect multiple enemies around you. (retribution, bals aura, etc) It can act as a safeguard during frenzy. Also, cover yourself withskills that cause a miss chance, such as defensive stance or parry.
Remember: Keeping an eye on your health is what many bad players forget to do. Don't e one of those bad people who don't know to use defensive skills.
Turbobusa
07-19-2006, 12:20 PM
SO, I now wonder, what kind of armor must I choose to get back some tank-ability? I have that prebuild armor combination everyone had (glads+ asc boots), worked well prenerf.
I've been reading wiki's article about dmg calculation( http://gw.gamewikis.org/wiki/Damage ) but wow that's hard to understand
any one to help me find a good defense/general purpose armor combination?
I'm trying to get my FoW but hey, WTB it only once.
@Luciora: sry if I seem rude in my post, was not my intention. I just start to transform myself into a troll when ppl criticize every warrior they see before seeing them play
twicky_kid
07-19-2006, 01:35 PM
Um......seems to me like the made Sentinel armor worth something, no? 100 AL, straight up. Doesn't matter what kind. You want your damage reduction back? Use Dreadnaught's or Sentinel (if you feel like sticking 13 in Str) for starters. Hell, slap Elemental Resistance on your W/Me and use it when you notice everyone attacking you with cold attacks, yaknow?
Everyone seems to think it's open season on Warriors.....well, prove your mettle and make them regret targetting you first. You guys all act like you're the first class to get nerfed hard.
Honestly, the only thing I'm a little upset about is the locational armor change. I mean, they had 14 months to "fix the bug", so to speak, and they didn't do so until now. Just makes them look pretty incompetent as admin and developers, imo.
It is open season on wars.
Wars, Sins, and rangers are going to have a physical and elemental weapon. Mesmers and necros use armor ignoring dmg but now their wanding does more dmg which can add up over time.
Using elemental resistance does nothing. You get -20+ armor vs physical. Just switch to your physical dmg weapon and your still hitting an 80 AL target. If they don't use elemental resistance use an elemental dmg weapon.
Only classes elemental resistance is going to affect is eles.
Beat_Go_Stick
07-19-2006, 02:11 PM
SO, I now wonder, what kind of armor must I choose to get back some tank-ability? I have that prebuild armor combination everyone had (glads+ asc boots), worked well prenerf.
I've been reading wiki's article about dmg calculation( http://gw.gamewikis.org/wiki/Damage ) but wow that's hard to understand
any one to help me find a good defense/general purpose armor combination?
I'm trying to get my FoW but he, WTB it only once.
@Luciora: sry if I seem rude in my post, was not my intention. I just start to transform myself into a troll when ppl criticize every warrior they see before seeing them play
Honestly, here's my opinion....
Pick your favorite and most used weapon. That's your helmet.
Gloves are Stonefist so you have advanced KD capability.
The rest depends on what you like to do with your Warrior:
If you like to farm, use adrenaline over energy, and fight mainly physical enemies, go with an Ascalon set.
If you find that your favorite builds are very energy heavy without the means to regenerate, go Gladiator chest/grieves with Plate boots.
If you want to have a nice generic and well rounded set that fits any builds and situations, go with the unconditional 90 AL Plate/Dreadnaught's suit.
Personally, I would go with the 90 AL + 10 vs. physical simply because it's good against whatever you're fighting (106 unconditional AL with a max shield).
It is open season on wars.
Wars, Sins, and rangers are going to have a physical and elemental weapon. Mesmers and necros use armor ignoring dmg but now their wanding does more dmg which can add up over time.
Using elemental resistance does nothing. You get -20+ armor vs physical. Just switch to your physical dmg weapon and your still hitting an 80 AL target. If they don't use elemental resistance use an elemental dmg weapon.
Only classes elemental resistance is going to affect is eles.
Of course that's not a universal solution, only an example of possible steps that can be taken.
All I'm sayin', twicky, is that the ingenuity of Guild Wars players (and the Warrior community especially) has always impressed me. We've made Warriors that can live through things we originally thought it would take an 8-person party complete with 2 Monks just to make it through...and now people are ready to quit and throw in the towel because their Knight's Boots and Shield only help against physical damage? I can totally understand being a little miffed about it.....hell, I just bought a 15k Kurzick set with Knight's boots 2-3 weeks ago, I'm not a happy camper.....but there are always things that can be done to counter the nerfs.
A Warrior with Plate armor, a max shield, and a +5 AL mod on their weapon still has 111 AL vs. all damage......that's still the highest with the exception of a Ranger vs. one type of Elemental damage. PvP people just need to adapt, is all.
..............and I'll need to go shell out another 20k for replacement boots :(
Turbobusa
07-19-2006, 03:35 PM
Personally, I would go with the 90 AL + 10 vs. physical simply because it's good against whatever you're fighting (106 unconditional AL with a max shield).
I thought about that. does anyone know what AL boost you need to have a 2pts "absorbtion"? would be interesting to compare imo
!!!nexus!!!
07-22-2006, 12:09 PM
The reason why they put that on is because i had recently bought a -2/-2 shield so they wanted to make it worthless...
ANET ALSO
posted they were making +5 energy swords a week after i purchased an hod for 100k + 50 ecto and that they were adding a 20/20 sundering mod after i bought 4 10/10 mods......
A war's "tank" ability is what kept players from trying to kill them first. Now that their armor is just like anyone else (you are never going to hit a war with physical dmg) you can kill them first with little trouble.
In GvG we have our blind bot on the look out for the war. Soon as he hits frenzy we spike him. After 1-2 kills (depending on how good their monks are) we no longer need to wait for frenzy to spike him down again. We usually dp out the war first then move on to 1 monk then a mes if they have one.
Before this killing the war first was a last priority. Now I make it my top priority. Without the war there it will cut their pressure down, less spike ability, and lower their split capabilities.
Apologies. My post was relating to good teams playing other good teams, it seems I wasn't clear enough.
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