gene terrodon
07-13-2006, 02:17 PM
Shape Shifter Class
I have just recently started playing GW and have taken a liking to it. The PvP is great and the PvE is solid (still wish the mouths would move on cut scenes). I got to this site through the official GW site and stumbled into the New Concept Class forum. I was impressed with what I saw. There were great ideas all around. The one thing I did notice, is that most of the concepts could be grouped with on of the existing classes (i.e. give a warrior a Katana and some new skills and armor skin, you have a samurai). I wanted to go way off the map, something I haven’t seen (maybe some one has) which has lead me to this particular build.
My build, the shape shifter would be able to mimic other characters, as well as alter their form. They would be in the caster class and would most likely wield a wand, but that’s where the familiarity ends.
I present to you, The Shape Shifter…
Since this class would be a base caster Max stats would be something like:
AL – 65-70
Health – 420-450
Energy – 45-60
Max Weapon Damage – 11-22
The attributes are as follows:
Morphing - This is the primary attribute and will affect all of the Shape Shifter skills.
Adding points here would increase the duration of a morph as well as decrease the casting time of morph skills. i.e. 1 attribute point = +2.5 seconds to morph and -1.5% to casting time. Both stacking and not exponential, meaning 10 attribute points will = +25 seconds and -15% casting time.
Bestial – Skills in this attribute affect the skills that allow you to morph into animals. Adding attribute points here would add armor and HP to your character while morphed into an animal, as well as increase the effectiveness of bestial attacks. An example would be 1 attribute point = +2.5 AL and +10 HP. Again, this is stacking and not exponential, so 10 AP = +25 AL and +100 HP. These buffers would end once your character reverted back to there normal form.
Copy – This skill allows the character to copy human foes and allies. They would gain the armor weapon and copy x number of random skills. When using copy skills, the character would manifest with only a percentage of the targets stats and would not be able to take on the primary attribute. Adding points here would increase the percentage of attribute points copied from target. Base would be 50% of all attributes, including health and energy. Max would be 80% of targets attributes. Elite skills could only be copied if an elite copy skill was used.
Elements – Skills in this attribute allow players to morph into elementals. Points here increase the effectiveness of elemental skills. There isn’t any armor or time buffers for the elemental morphs, as they all have inherent buffs.
Sample Skills
COPY
Mimic
10e 5 Sec 60 Sec
Morph into targeted human for 30…60 seconds, mimicking 3 random skills.
Copy (Elite)
15e 6 Sec 60 Sec
Morph into targeted human for 30…60 seconds, copying 2 random skills and their Elite skill
Replicate (Elite)
25e 8 Sec 60 Sec
Morph into targeted human for 30…60, replicating the entire skill bar. Both, the target's and caster's entire skill bars are disabled for 5…15 seconds
BESTIAL
Bear
15e 5 Sec 60 Sec
Morph into a black bear for 30…60 seconds. Bear's attacks do +33% dmg of the equipped weapon
Tiger
15e 5 Sec 60 Sec
Morph into a tiger for 30…60 seconds. The tiger's attacks do +25% dmg of the equipped weapon
Wolf
15e 5 Sec 60 Sec Morph into a wolf for 30…60 seconds.
The wolf's attacks do +20% dmg of the equipped weapon.
Bladed Aataxe (Elite)
25 5 Sec 60 Sec
Morph into a Bladed Aataxe for 30…60 seconds. The Aataxe’s attack s deal +50% dmg of the equipped weapon.
Bestial Fury
5e 3/4 Sec 10 Sec
Move 33% faster for 7…20 seconds. Attacks deal 20% less damage.
Pounce
5e Instant 2 Sec
Pounce on a foe, knocking them down for 2 seconds
Jugular
5e 3/4 Sec 5 Sec
While opponent is knocked down, lung for the jugular, causing bleeding and weakness for 8…20 seconds
Maul (Elite)
10e Instant 5 Sec
Attack three times dealing 12…26 dmg each attack. If target is <50% health, the last strike does double dmg.
ELEMENTAL
Flame Elemental
15e 5 Sec 60 Sec
Morph into a fire elemental for 30…60 seconds. Fire damage heals for 25…75% of intended dmg. Cold dmg does 100…60% greater dmg
Explosive Rage
10e 2 Sec 15 Sec
While a flame elemental, you explode causing 50…126 dmg to all adjacent foes. This immediately ends the flame elemental form.
Spit Fire
5e Instant 1 Sec
Shoot a fireball from your mouth, causing 15…32 dmg.
Stone Elemental
15 5 Sec 60 Sec
Morph into a stone elemental. While a stone elemental, armor is +100…200%, but movement is 80%...60% slower.
Earth Rattle
10e 3/4 Sec 15 Sec
Stomp the ground, causing all foes in radar range to be knocked down for 1…3 seconds
Water Elemental
15e 5 Sec 60 Sec
Morph into a water elemental. Cold attacks heal for 25…75% of intended dmg. Fire attacks deal 100…60% greater dmg. Lightning attacks have no direct effect, but does 75….125% dmg to all adjacent characters
Whirlpool
10e 3 Sec 10 Sec
Create a whirlpool at targets location for 3…12 seconds causing 3…12 cold dmg per sec. Whirlpool interrupts a players skills.
Air Elemental
15e 5 Sec 60 Sec
Morph into an air elemental for 30…60 seconds. The air elemental cannot be harmed by physical attacks and cannot harm others with physical attacks. Air elemental is not immune from knockdowns when caused by AoE skills.
Tornado
10e 3 Sec 10 Sec
Create a tornado at target foes location. Target and all adjacent foes are dazed for 5…15 seconds and knocked down for 1…3 seconds Elemental
This class would have the normal armor functions:
+ Energy
+ Health
+Attribute Headgear
AL bonuses for Morphs (not Copies)
Weapon would be wand or staff with off hand foci.
A few notes:
• Morphs/Copies cannot stack
• Morphs are not enchantments, therefore cannot be stripped
• Just like any other skill, morphs can be interrupted, and since they are spells, skills such as spell breaker render them useless.
• The casting time buff only works for skills in which the character changes form. There are no casting time bonuses for any of the attack skills.
• When mimicking, copying or replicating a character, you take copies of all of that character’s equipped items (armor, weapons etc.). Once the skill expires, you revert back to your normal build.
• Remember, when mimicking, copying or replicating a character, you don’t get their max stats. You get a percentage, depending on how many points you have in morphing. i.e. with 10 points in morphing, you will gain 75% of your targets stats. It would be possible to get to a max of 90% with runes and modifiers.
I know there will be people that will really hate this and if I’m lucky, they won’t be too harsh. It’s just an idea I came up with while I was waiting around. It’s just something a bit different than anything I have seen out there. Rail me, praise me, do whatever, I’m just sharing an idea.
I have just recently started playing GW and have taken a liking to it. The PvP is great and the PvE is solid (still wish the mouths would move on cut scenes). I got to this site through the official GW site and stumbled into the New Concept Class forum. I was impressed with what I saw. There were great ideas all around. The one thing I did notice, is that most of the concepts could be grouped with on of the existing classes (i.e. give a warrior a Katana and some new skills and armor skin, you have a samurai). I wanted to go way off the map, something I haven’t seen (maybe some one has) which has lead me to this particular build.
My build, the shape shifter would be able to mimic other characters, as well as alter their form. They would be in the caster class and would most likely wield a wand, but that’s where the familiarity ends.
I present to you, The Shape Shifter…
Since this class would be a base caster Max stats would be something like:
AL – 65-70
Health – 420-450
Energy – 45-60
Max Weapon Damage – 11-22
The attributes are as follows:
Morphing - This is the primary attribute and will affect all of the Shape Shifter skills.
Adding points here would increase the duration of a morph as well as decrease the casting time of morph skills. i.e. 1 attribute point = +2.5 seconds to morph and -1.5% to casting time. Both stacking and not exponential, meaning 10 attribute points will = +25 seconds and -15% casting time.
Bestial – Skills in this attribute affect the skills that allow you to morph into animals. Adding attribute points here would add armor and HP to your character while morphed into an animal, as well as increase the effectiveness of bestial attacks. An example would be 1 attribute point = +2.5 AL and +10 HP. Again, this is stacking and not exponential, so 10 AP = +25 AL and +100 HP. These buffers would end once your character reverted back to there normal form.
Copy – This skill allows the character to copy human foes and allies. They would gain the armor weapon and copy x number of random skills. When using copy skills, the character would manifest with only a percentage of the targets stats and would not be able to take on the primary attribute. Adding points here would increase the percentage of attribute points copied from target. Base would be 50% of all attributes, including health and energy. Max would be 80% of targets attributes. Elite skills could only be copied if an elite copy skill was used.
Elements – Skills in this attribute allow players to morph into elementals. Points here increase the effectiveness of elemental skills. There isn’t any armor or time buffers for the elemental morphs, as they all have inherent buffs.
Sample Skills
COPY
Mimic
10e 5 Sec 60 Sec
Morph into targeted human for 30…60 seconds, mimicking 3 random skills.
Copy (Elite)
15e 6 Sec 60 Sec
Morph into targeted human for 30…60 seconds, copying 2 random skills and their Elite skill
Replicate (Elite)
25e 8 Sec 60 Sec
Morph into targeted human for 30…60, replicating the entire skill bar. Both, the target's and caster's entire skill bars are disabled for 5…15 seconds
BESTIAL
Bear
15e 5 Sec 60 Sec
Morph into a black bear for 30…60 seconds. Bear's attacks do +33% dmg of the equipped weapon
Tiger
15e 5 Sec 60 Sec
Morph into a tiger for 30…60 seconds. The tiger's attacks do +25% dmg of the equipped weapon
Wolf
15e 5 Sec 60 Sec Morph into a wolf for 30…60 seconds.
The wolf's attacks do +20% dmg of the equipped weapon.
Bladed Aataxe (Elite)
25 5 Sec 60 Sec
Morph into a Bladed Aataxe for 30…60 seconds. The Aataxe’s attack s deal +50% dmg of the equipped weapon.
Bestial Fury
5e 3/4 Sec 10 Sec
Move 33% faster for 7…20 seconds. Attacks deal 20% less damage.
Pounce
5e Instant 2 Sec
Pounce on a foe, knocking them down for 2 seconds
Jugular
5e 3/4 Sec 5 Sec
While opponent is knocked down, lung for the jugular, causing bleeding and weakness for 8…20 seconds
Maul (Elite)
10e Instant 5 Sec
Attack three times dealing 12…26 dmg each attack. If target is <50% health, the last strike does double dmg.
ELEMENTAL
Flame Elemental
15e 5 Sec 60 Sec
Morph into a fire elemental for 30…60 seconds. Fire damage heals for 25…75% of intended dmg. Cold dmg does 100…60% greater dmg
Explosive Rage
10e 2 Sec 15 Sec
While a flame elemental, you explode causing 50…126 dmg to all adjacent foes. This immediately ends the flame elemental form.
Spit Fire
5e Instant 1 Sec
Shoot a fireball from your mouth, causing 15…32 dmg.
Stone Elemental
15 5 Sec 60 Sec
Morph into a stone elemental. While a stone elemental, armor is +100…200%, but movement is 80%...60% slower.
Earth Rattle
10e 3/4 Sec 15 Sec
Stomp the ground, causing all foes in radar range to be knocked down for 1…3 seconds
Water Elemental
15e 5 Sec 60 Sec
Morph into a water elemental. Cold attacks heal for 25…75% of intended dmg. Fire attacks deal 100…60% greater dmg. Lightning attacks have no direct effect, but does 75….125% dmg to all adjacent characters
Whirlpool
10e 3 Sec 10 Sec
Create a whirlpool at targets location for 3…12 seconds causing 3…12 cold dmg per sec. Whirlpool interrupts a players skills.
Air Elemental
15e 5 Sec 60 Sec
Morph into an air elemental for 30…60 seconds. The air elemental cannot be harmed by physical attacks and cannot harm others with physical attacks. Air elemental is not immune from knockdowns when caused by AoE skills.
Tornado
10e 3 Sec 10 Sec
Create a tornado at target foes location. Target and all adjacent foes are dazed for 5…15 seconds and knocked down for 1…3 seconds Elemental
This class would have the normal armor functions:
+ Energy
+ Health
+Attribute Headgear
AL bonuses for Morphs (not Copies)
Weapon would be wand or staff with off hand foci.
A few notes:
• Morphs/Copies cannot stack
• Morphs are not enchantments, therefore cannot be stripped
• Just like any other skill, morphs can be interrupted, and since they are spells, skills such as spell breaker render them useless.
• The casting time buff only works for skills in which the character changes form. There are no casting time bonuses for any of the attack skills.
• When mimicking, copying or replicating a character, you take copies of all of that character’s equipped items (armor, weapons etc.). Once the skill expires, you revert back to your normal build.
• Remember, when mimicking, copying or replicating a character, you don’t get their max stats. You get a percentage, depending on how many points you have in morphing. i.e. with 10 points in morphing, you will gain 75% of your targets stats. It would be possible to get to a max of 90% with runes and modifiers.
I know there will be people that will really hate this and if I’m lucky, they won’t be too harsh. It’s just an idea I came up with while I was waiting around. It’s just something a bit different than anything I have seen out there. Rail me, praise me, do whatever, I’m just sharing an idea.