AI Henchie Proposal
Howdy,
Since the last patch, mobs have "learned" to flee when under the effect of an AoE. I've adapted my gameplay to suit this (either bring a slow-down or simply use AoE to clear packs who are ganging up on a caster).
I've noticed, however, that my henchies have yet to learn what the mobs have--to run from an AoE. While I've sat on this for awhile, after having had half my henchie-party nuked by meteor shower because they refused to move, I felt it was a good time to point out this discrepancy.
Could henchie AI code be updated to move out of an AoE radius?
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