Fire Magic


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The domain of Fire is where most of the Elementalist's AoE offense resides. Fire magic is capable of striking multiple foes around your target, it can be used to damage anyone who enters a targetted area, or it can be used for single target strikes. Most offensive Elementalists are of the Fire element because of the good damage and diversity that the skills represent. They can also easily set foes on fire - a condition which is useful, since it ignores any type of armor or resistance in dealing its damage. While Fire contains some of the most powerful skills in game, these skills are often accompanied by a hefy Energy cost, so good energy management is a must.

Conjure Flame
Enchantment Spell, 10en - 1cast - 60recharge
Fire Attunement
Enchantment Spell, 10en - 2cast - 60recharge
Fire Storm
Spell, 15en - 4cast - 30recharge
Fireball
Spell, 15en - 2cast - 10recharge
Flame Burst
Spell, 15en - 3/4cast - 5recharge
Flare
Spell, 5en - 1cast - 0recharge
Immolate
Spell, 10en - 1cast - 5recharge
Incendiary Bonds
Hex, 15en - 2cast - 15recharge
Inferno
Spell, 10en - 3/4cast - 20recharge
Lava Font
Spell, 10en - 2cast - 4recharge
Mark of Rodgort
Hex, 25en - 2cast - 20recharge
Meteor
Spell, 10en - 3cast - 30recharge
Meteor Shower
Spell, 25en - 5cast - 90recharge
Mind Burn {Elite}
Spell, 15en - 1cast - 20recharge
Phoenix
Spell, 15en - 3cast - 25recharge
Rodgort's Invocation
Spell, 25en - 5cast - 15recharge
Searing Heat
Spell, 25en - 3cast - 30recharge
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