The domain of Earth deals primarily with strengthening the defenses of the Elementalist. These defenses may be spells that only target the Elementalist casting them, or they may be Wards - an Area of Effect spell that is beneficial to all of your allies. In the middle of a heated fight, having the right Ward on your side can quickly turn the tides of battle in your favor. Earth magic also contains a few odds and ends for offensive magics, including projectiles and AoE spells, though not enough in and of themselves to make an offensive Earth Elementalist as viable as an Air or Fire would be. As such, Earth is recommended to be used as a 'support' attribute.
Eruption
Spell, 25en - 3cast - 30recharge
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Stoning
Spell, 15en - 1cast - 5recharge
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