Earth Magic


Advertisement

Disable Ads
The domain of Earth deals primarily with strengthening the defenses of the Elementalist. These defenses may be spells that only target the Elementalist casting them, or they may be Wards - an Area of Effect spell that is beneficial to all of your allies. In the middle of a heated fight, having the right Ward on your side can quickly turn the tides of battle in your favor. Earth magic also contains a few odds and ends for offensive magics, including projectiles and AoE spells, though not enough in and of themselves to make an offensive Earth Elementalist as viable as an Air or Fire would be. As such, Earth is recommended to be used as a 'support' attribute.

Aftershock
Spell, 10en - 3/4cast - 10recharge
Armor of Earth
Enchantment Spell, 10en - 3/4cast - 15recharge
Crystal Wave
Spell, 15en - 3/4cast - 20recharge
Earth Attunement
Enchantment Spell, 10en - 2cast - 60recharge
Earthquake
Spell, 25en - 3cast - 15recharge
Eruption
Spell, 25en - 3cast - 30recharge
Grasping Earth
Hex, 5en - 3/4cast - 30recharge
Iron Mist
Hex, 10en - 2cast - 30recharge
Kinetic Armor
Enchantment Spell, 15en - 3cast - 60recharge
Magnetic Aura
Enchantment Spell, 10en - 1cast - 60recharge
Obsidian Flame
Spell, 5en - 2cast - 5recharge
Obsidian Flesh {Elite}
Enchantment Spell, 10en - 1cast - 30recharge
Stone Daggers
Spell, 5en - 1cast - 0recharge
Stoning
Spell, 15en - 1cast - 5recharge
Ward Against Elements
Spell, 15en - 1cast - 20recharge
Ward Against Foes
Spell, 10en - 1cast - 20recharge
Ward Against Melee
Spell, 10en - 1cast - 20recharge
Page 1 of 1




Guild Wars Guru
Advertise on the MMO Guru Network!

Main



Tools & Resources


Knowledge Base


Communication


Community


Game Info


Gallery


Sponsors




Advertisement
Disable Ads
MMO Guru Network