Divine Favor is the primary attribute for Monks, meaning that only characters who have Monk as their primary class can place points into the attribute. Along with having many skills tied to this attribute, Divine Favor adds a passive healing bonus when you cast a Monk spell on an ally. Currently, each point in Divine Favor will heal your allies for 3.2 life. This amount is rounded to the nearest whole number, so with 1 point in the attribute, your spells will gain 3 healing from divine favor. With 12 points in Divine Favor, each Monk spell that you cast on an ally will heal them for 38 health. This can be greatly beneficial for any monk using spells to heal or buff an ally.
The skills that are linked to the Divine Favor attribute are generally passive skills that provide a bonus to your healing capabilities. They have myriad benefits, such as increasing your energy regeneration, increasing the amount that your healing spells do, and make your enchantments last longer. Other Divine Favor skills can be used to heal yourself or your teammates, or even bring someone back from the brink of death. Overall, Divine Favor provides a great bonus for any healing or protection monk, and is always worth investing points in if you want to use skills from either of those attributes.
Blessed Aura
Enchantment, -1regen - 10en - 2cast - 2recharge
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Divine Boon
Enchantment, -1regen - 5en - 1/4cast - 0recharge
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