Triple Interrupt Ranger
Originally Published by Inde
Profession: Ranger/
Name: Triple Interrupt Ranger
Type: PvP (4v4)
Category: Interrupt
Attributes:
Marksmanship: 12 + minor + hat = 14
Expertise: 12 + major = 14
Beast Mastery: 3 + minor = 4
Skill Set:
Punishing Shot {Elite} (Marksmanship)
Savage Shot
Distracting Shot
Pin Down
Tiger's Fury
Read the Wind
Whirling Defense OR Antidote Signet
Resurrection Signet
Summary:
This build is designed to inflict maximus interruptus, a very painful condition, on the enemy caster of your choice. As long as Read the Wind is active, you should have little trouble interrupting spells from maximum short bow range. You will also be dealing considerable (but by no means overpowering) attack damage to casters.
Notes & Concerns:
I use a short bow, without a zealous bowstring. Start by applying Read the Wind. Use Pin Down either offensively or defensively (if interrupting from max range, offensively). Start Tiger's Fury and launch interrupts. Remember that if you interrupt a res signet with Punishing or Savage shots, there is no cooldown on the signet, so expect them to try again soon. I often use Punishing and Savage as spam interrupts, latching them on after a normal bow show the way Quick Shot is used, and saving Distracting Shot for precise interruption, but that's a lazy way to do it. You should certainly be watching multiple targets instead of latching on to a single person. That's what pet builds are for. This build is countered by anything that prevents attacks from reaching their target, notably block/evade, blindness, some hexes, and knockdown-lock.
Credit: Thanks to Harlon, Rook, and Bastion from KCHS for a successful test run in Team Arena.
http://www.guildwarsguru.com/forum/showthread.php?t=106828
Name: Triple Interrupt Ranger
Type: PvP (4v4)
Category: Interrupt
Attributes:
Marksmanship: 12 + minor + hat = 14
Expertise: 12 + major = 14
Beast Mastery: 3 + minor = 4
Skill Set:
Punishing Shot {Elite} (Marksmanship)
Savage Shot
Distracting Shot
Pin Down
Tiger's Fury
Read the Wind
Whirling Defense OR Antidote Signet
Resurrection Signet
Summary:
This build is designed to inflict maximus interruptus, a very painful condition, on the enemy caster of your choice. As long as Read the Wind is active, you should have little trouble interrupting spells from maximum short bow range. You will also be dealing considerable (but by no means overpowering) attack damage to casters.
Notes & Concerns:
I use a short bow, without a zealous bowstring. Start by applying Read the Wind. Use Pin Down either offensively or defensively (if interrupting from max range, offensively). Start Tiger's Fury and launch interrupts. Remember that if you interrupt a res signet with Punishing or Savage shots, there is no cooldown on the signet, so expect them to try again soon. I often use Punishing and Savage as spam interrupts, latching them on after a normal bow show the way Quick Shot is used, and saving Distracting Shot for precise interruption, but that's a lazy way to do it. You should certainly be watching multiple targets instead of latching on to a single person. That's what pet builds are for. This build is countered by anything that prevents attacks from reaching their target, notably block/evade, blindness, some hexes, and knockdown-lock.
Credit: Thanks to Harlon, Rook, and Bastion from KCHS for a successful test run in Team Arena.
http://www.guildwarsguru.com/forum/showthread.php?t=106828


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