Thorns

Originally Published by Inde


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Profession: necro/mesmer
Name: Thorns
Type: PvE/GeneralPvP
Category: Support
Attributes:
Inspiration - 11
Curses - 12 + 1 + 3
Soul Reaping - 6 + 1

Skills Set Mantra of Resolve (Inspiration)
Enfeeble (Curses)
Spirit of Failure (Inspiration)
Price of Failure (Curses)
Energy Tap (Inspiration)
Spiteful Spirit {Elite} (Curses)
Parastic Bond (Curses)
Res Signet (No Attribute)

Summary:
I am writing this summary as though playing PvP arenas, although what has been said can easily be apllied to PvE and on some level larger PvP games. The skills are ideally used in the order shown and against melee characters.

Mantra of Resolve (Inspiration) This skill is essential for any necro in my opinion due to the long cast times of most necro spells. 11 points in Inspiration takes this skill down to 3 energy lost when an interuption is blocked.

Enfeeble (Curses) This skill should be used to keep foes weakened, warriors primarily and rangers secondly. When coming up against warriors and rangers, the closest should be enfeebled first, then the next, until you have a chain of enfeebled melee foes, as mentioned warriors are your main target. This should always be kept in mind. It should be refreshed as often as is needed.

Spirit of Failure (Inspiration) This skill is two fold. It acts to helps regenerate energy and also increases the chance of an enemy foe missing. It should be used in conjunction with price of failure, to increase the chance that a foe will miss, thus increasing the chance of gaining energy.

Price of Failure (Curses) As above this skill is used to increase a foes chance of missing, thus helping to increase energy levels whist doing damage.

Energy Tap (Inspiration) This spell is sell explanatory. When low on energy this is very useful. It can also be used to harass monks and it upsets warriors since they have very small energy pools.

Spiteful Spirit {Elite} (Curses) This is the real damage dealer. When fighting warriors or rangers, this should be used after piling on the aforementioned hexes. It works especially well when placed on multiple warriors chasing a monk. They tend to kill each other or at least disengage. If fighting non melee characters this spell still has its uses, since it activates when skills are used also.

Parastic Bond (Curses) This is used a cover hex for SS, which also acts to increase health occasionally. In any case this should be used on as many player as possible, maximising health boosts.

Notes & Concerns:

My main concern with this build is that there is very little self heal bar parasitic bond. However I am a firm believer that no one build should be able to do everything and that teamwork is necessary in order for it to be effective. For this reason a monk is always useful to team with. Also ele knockdowns in the form of gale etc are problematic, as well as hammer blows. Mesmers can also be annoying with backfire etc. Another annoyance is W/N with plague touch who can remove the effects of enfeeble. These players need constant attention and thus reduce your number of targets. I also tend to use Vilnars Staff with this build.

Credit Me!

http://www.guildwarsguru.com/forum/showthread.php?p=749881#post749881





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