The Lone Elementalist

Originally Published by Inde


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Profession: E/Mo

Name: The lone Elementalist

Type: Primarily PvE, Random Arenas

Category: Solo Farmer

Attributes:
Earth Magic: 16 (12+Sup. Rune+Headgear)
Energy Storage: 13 (12+Minor Rune)


Skills:
Stone Daggers: Earth Magic
- Cheap, effective, and keeps up Kinetic Armor
Obsidian Flame: Earth Magic
- Cheap, major direct damage. The exhaustion is negligible due to the nature of the build.
Crystal Wave: Earth Magic
- When you aggro groups, it does major damage to all those around you
Armor of Earth: Earth Magic
- Provides excellent armor for the cost
Kinetic Armor: Earth Magic
- Keep up at all costs. When combined with Armor of Earth and droks armor you will have over 200 armor!
Earth Attunement: Earth Magic
- To keep you from wasting too much energy and when combined with Balthazar’s aura will rarely leave you without energy.
Aura Restoration: Energy Storage
- Primary Healing spell. A spell costing 5 energy, for example, will heal you for 18 health. This is great considering that with all the enchantments going you should be healing faster than you're taking damge.
Balthazar’s Spirit: Smiting Prayers
- By far one of the best energy skills in the game, if not misunderstood. It requires 0 in smiting skills but provides plus one energy for EVERY attack. All those magical projectiles (spells in particular) that a skill like essence bond doesn’t account for are taken care of.

Summary:
As an Ele there I feel there is a terrible misconception that we cannot solo. To often is it assumed that it you need a 55hp monk or a buffed Warrior to succeed on your own. While the geomancer build is not new, this refinement is the best I could come up with and is very easy to use. With this build you can solo almost any area or monster with a few notable acceptations (which are addressed below). I prefer to farm hydras and griffons in the desert as they have great drops and work very well with this build. Ice trolls outside of droks also provide good loot but their inturrupts can make life hard. In truth its melee creatures that work best but all enemies work well enough.

The way to use the build is to equip Balthazar’s spirit once you enter an area. Select the group you wish to attack and get just outside of aggro range. You of course don't want to be to far though as you have to be able to cast a spell as soon as you cast kinetic armor. I cast the enchantments in this order:

Aura of Restoration, Earth attunement, Armor of Earth, Kinetic Armor

The second I finish casting Kinetic armor I attack the nearest enemy with stone daggers (if a spell isn’t cast in time to keep kinetic armor up, run away, this build needs that enchantment). I keep casting stone daggers until all the enemies I wish to aggro are around me. I than cast crystal wave to start taking off massive damage to everyone. Now in truth you can beat any amount of enemies with just stone daggers and crystal wave, but obsidian flesh can finish off enemies very well, and through earth attunement and Balthazar’s spirit largely ignores exhaustion. You must consider though that the more exhaustion you have the longer you will have to regain after the battle so keep a mental note.

Notes & Concerns:
This build, thanks to Balthazar’s spirit, actually does better when engaged with more enemies. I’ve taken on 9 Hydras before (3 groups of 3) with no problems and had full health at the end.

As with any build that relies on enchantments, any kind of npc that strips them is going to be a real problem. Thus mesmers, and necros to a lesser extent, should be avoided if possible.

Ranger mobs are also a bit harder, but certainly manageable with this build. Obsidian flame and Stone Daggers will be doing your damage so it will take longer, but just be patient and any enemy will fall.

I actually beat the doppleganger with this build fast and effectivley.

Other posters have provided great variations of this build so plz treat this as a template for your own play style if you feel like you can improve upon it.

Credit:
Thanks to my guild Death to Society for all the help and advice they've provided.





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