The Group Aggroer

Originally Published by Inde


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Here's what I use, mainly on my myself, as a general axe build. Can be used in groups, or it can be used to solo. I like it for a couple simple facts; like I never run out of adren to cast my skills/spells if Aggro the monsters properly/Large groups.


Profession: Warrior/Monk.

Name of the build: The Group Aggroer.

Type: PVE

Attributes: 10 Axe Mastery+1 [Minor rune], Tactics 10 to 14+3 [Superior Rune] 9 Smiting prayers, 9 Healing prayers.

Skill Set:

1) Cyclone axe: The purpose of this is garner aggro/adrenaline.

2) Executioner's Strike: Spike Damage. This is replaceable by any spike damage skill that you would prefer. I prefer Executioner's, however.

3) Disrupting Chop: That much needed interrupt!

4) Bonetti's Defense: 75% Chance to block for <X seconds> Projectiles and melee, and builds energy up on successful blocks.

5) Shield Stance: Another Stance to negate damage dealt to you, it requires a shield, but has a nice block ratio and you can use skills/spells without removing it.

6) Healing Hands [Elite]: Whenever you're struck for physical damage, you are healed for 20 with 10 healing prayers.

7) Mend Ailment/Condition: Great for removing conditions/and effects, and also provides a minor heal. Also useable on groupmates in case the monk forgot it.

8) Here's where I differ: I either use Balthazar's Spirit <A continually enchantment (which means a -1 regen) but it's well worth it; for each time you're struck you gain energy/adrenaline, ensuring your adrenaline skills are charged even using cyclone axe to assist this helps alot. Always keeps adrenaline skills powered.

OR, I bring some type of rez, namely rebirth <even with no prot prayers> for that rez that can port them to you, and as a warrior, you'll regen your meager energy pool, anyways. Not like the "consumes all remaining energy" really matters.

SUMMARY: This build is really effective against places you will be tanking large numbers of enemies at once. This commonly is referred to as a solo build by some, but I prefer it this way <modified> for group play as well, it's a very well rounded build. The Purpose is to take as much aggro as humanly possible off of everyone, and tank it all. It's very easy to use; just stance ontop of the continual balth's spirit to gain energy while not absorbing damage, and it lets you pump out backup healing/spammable adrenaline skills as bonettis+balths is a lethal energy regain combo, when Bonetti's wears off, you will always be usually sitting at full energy, if you're tanking melee critters.

Notes And Concerns: This build is intended to be used on large scale groups/melee critters. Facing casters, this build is only half efficient, at best, as they can shatter enchantments. I would not recommend this for a heavily populated caster area, rather if you need a solid build for the desert area and wherever else you might need to tank lots of numbers at once. I know the cyclone axe doesn't look like much, but spamming it+adren skills and not running out of mana is a definite plus.

Credit: Namely, I tried this build out from multiple posts in these forums/my own know how. It's very hard to credit just one source, so I give the credit to myself, not for conceited reason, but rather not to make anyone else mad if this seems like some of their work. I usually work all my builds off multiple ideas.

Any questions, Concerns, feel free to post!

http://guildwarsguru.com/forum/showthread.php?p=746839#post746839





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