Spiteful Parasite

Originally Published by Inde


Advertisement

Disable Ads
Profession: N/Mo
Name: Spiteful Parasite
Type: PvE
Category: 55 farmer
Attributes:

Curses: 12+3+1
Protection Prayers:10
Healing Prayers: 8
Blood Magic: 2+3
Soulreaping: leftovers+3

Skills Set:

Spiteful Spirit {elite} (Curses)
Protective Spirit (Protection Prayers)
Insidious Parasite (Curses)
Desecrate Enchantments (Curses)
Healing Breeze (Healing Prayers)
Mending (Healing Prayers)
Essence Bond (Unlinked)
Balthazar's Spirit (Smiting Prayers)

Summary:

This build is a near copy of the build Rufio Lostboy posted here and works in principally the same way. Originally I had tried the AotL Dark Bomber build posted by BlindNympho, but this build is more energy efficient and a lot safer due to no self-damaging effects and harder to interrupt, faster casting spells (SS excluded). Unlike Dark Aura, Spiteful Spirit doesn't cause scatter, not even when burning surplus energy with Desecrate Enchantments. This keeps the mobs hitting you, triggering SS and feeding you energy and making the whole process go faster.

The equipment required is a suit of armour covered in superior runes (using duplicate soulreaping runes if you don't want the expensive death rune), the -50 focus item from the Cities of Ascalon quest (which you will meet the 5 Blood Magic requirement for, unlike a monk ), and a wand. You can take the +5 energy, +10% attack speed collector wand from outside Nolani Acadamy if you don't mind the lack of damage and want maximum energy. You will need 3 Charr Carvings for that (easy!). With all that lot equipped, you should have 55 hit points and a fair amount of energy.

Farming scenario next. Personally I've farmed griffons, rockshots, minotaurs, sand giants, dune burrowers and enchanted armors so far, so I'll take you through the opening section of Elona Reach as it's a good example:

First up, cast your 3 basic enchantments: Balthazar's Spirit, Essence Bond and Mending. In combat, you MUST have Protective Spirit up as well to cap the damage you can take to 5 points, or you will usually die in 1-2 hits! When first learning the invisi builds, it's common to forget to refresh this enchantment and die suddenly, or refresh too often and run out of energy. Don't worry - practice makes perfect.

Note that when fighting a single opponent (a dune burrower perhaps), energy regen with 3 sustained enchantments is dangerously low (1 pip!). In these cases, dismiss the Mending enchantment and cast Insidious Parasite on your target - they will hit you for 5 damage and heal you for 21 on each attack, while dealing 37 + 21 damage to themselves. If you suddenly start fighting more than 1 target (ie, you get adds), recast Mending.

When fighting a group of enemies, open with Protective Spirit and follow up with Insidious Parasite and Spiteful Spirit (in that order). Ideally, put the curses on different mobs as you want SS to keep working after the mob with IP has died (it will die faster as you are stealing its health). Look at your energy - always make sure you have enough to refresh PS. If you have 4+ enemies on you, cast Healing Breeze as well and keep it maintained along with PS. When IP and SS refresh, pick the healthiest target hitting you and drop those curses on them. If you have a lot of enemies on you, you will have enough energy for Desecrate Enchantments. Walk backwards if you need to a little to clump the enemies together and blast them with DE. Herding the enemies like this also makes SS more efficient - with two SS up and a DE thrown in, the screen can fill with pretty yellow 37s and 64s As the mobs drop, you can eventually back off refreshing HB. If for some reason there's 1 mob left with a lot of life, you can drop Mending to keep your energy up as long as you have cast IP on the mob first.

A brief guide to lone dune burrowers too: Drop Mending. Just outside of its aggro circle, cast PS, then wand the burrower twice to disrupt its Healing Spring. Immediately after the second wand bolt flies off, cast Spiteful Spirit and Insidious Parasite. Keep wanding and refresh PS when it blinks. When the burrower is on ~15% life, you can DE it just for kicks. If it gets a Healing Spring off, you will need to refresh your curses - otherwise it takes ~20s to kill, and you can do it from max wand range.

Notes & Concerns: The nicest thing about this build is that you don't have to get the mobs in melee range - you can kill enemies up to max wand or spell range just as easily, and SS will make them self destruct with every action they take, including setting traps, activating stances or shouts (thanks to the new update).

I've killed packs of 3-4 rockshots at max range too with this build, it just requires taunting the Distracting Shots out of them with a fast Insidious Parasite or Healing Breeze before attempting the slower cast Spiteful Spirit. A great opener against rockshots when they crawl out of the ground is to immediately cast PS and SS - you should manage the SS while they're busy laying a trap, and IP and HB are often fast enough not to get stopped. This works the same against Enchanted Bows - tempt Concussion Shot out with something fast first, and then use SS while it's down.

A handy tip with knockdown (sand giants, sand elementals...) is to wait for a knockdown and then queue a spell up while you're on the floor. As soon as you get up, you usually get the cast off, although you will do well to pre-empt a chain knockdown sequence with a fresh PS+HB and wait it out. Also keep track of when knockdowns are recycling - make hay while the sun shines and cast those spells!

Credit:

Rufio Lostboy, BlindNympho for 99% of the inspiration. I made just one change from Rufio's posted build, which was to replace orison with insidious parasite (which rocks). I'll credit myself for the write-up, but that's about all. Enjoy.





Guild Wars Guru
Advertise on the MMO Guru Network!

Main



Tools & Resources


Knowledge Base


Communication


Community


Game Info


Gallery


Sponsors




Advertisement
Disable Ads
MMO Guru Network