Skill Effectiveness

Originally Published by Ensign


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     Damage is not simply a matter of the number listed in your skill’s description or on your weapon's. Guild Wars is a game that plays out in real time and that time needs to be taken into account when considering what a character's damage output will be. Characters don’t use a skill just once to deal damage, they use a skill repeatedly, limited only by two factors. The time it takes to use a skill limits a character to only a set number of skills within a given timeframe. And, over time, the issue of sustainability comes into play. Skills cost energy to use while weapons do not. There's both a time duty and an energy duty that must be paid when using a skill repeatedly while weapons only require the time it takes to swing them. The key to maximizing your damage is to make the most of your time and your energy. The following table presents several common weapons and skills - all at maximum damage or the 12 rank in the associated attribute - and displays their burst damage, Damage Per Second, their damage over time, Damage Per Minute, and the energy and time costs a character will pay during that minute. The tables are additive so you can add the DPS from a Conjured element to the DPS for a sword to find out what damage a sword buffed by Conjure Fire will do. Or you can add the DPM from Fireball to the DPM from Immolate to find out what damage a character who's going carrying both Fireball and Immolate can pump out in any given minute.



Damage and Duties of Various Attacks
Sword SkillDamage Per
Second
Damage Per
Minute
Time DutyEnergy Duty
Sword Attack18.921135600
Conjure Element9.75585110
Warrior's Cunning (60 AL)3.89140015
Warrior's Cunning (100 AL)6.36229015
Judge's Insight (60 AL)4.372356.231
Judge's Insight (100 AL)7.844226.231
Power Attack18.752811556.3
Galrath Slash241807.50
Final Thrust4828860
Axe SkillDamage Per
Second
Damage Per
Minute
Time DutyEnergy Duty
Axe Attack19.371162600
Conjure Element9.75585110
Warrior's Cunning (60 AL)3.99143015
Warrior's Cunning (100 AL)6.51234015
Judge's Insight (60 AL)4.482416.231
Judge's Insight (100 AL)8.024326.231
Power Attack18.752811556.3
Cleave12180150
Penetrating Blow (60 AL)13.21158120
Penetrating Blow (100 AL)26.7320120
Hammer SkillDamage Per
Second
Damage Per
Minute
Time DutyEnergy Duty
Hammer Attack21.61296600
Conjure Element7.43446110
Warrior's Cunning (60 AL)4.45160015
Warrior's Cunning (100 AL)7.26261015
Judge's Insight (60 AL)4.993526.231
Judge's Insight (100 AL)8.956326.231
Power Attack14.292141542.9
Mighty Blow13.711188.60
Bow SkillDamage Per
Second
Damage Per
Minute
Time DutyEnergy Duty
Half Moon Attack15.07904600
Conjure Element6.5390110
Read the Wind7.53858.621.4
Penetrating Attack (60 AL)10.2820620100
Penetrating Attack (100 AL)20.7841620100
Power Shot172551575
Elementalist SkillDamage Per
Second
Damage Per
Minute
Time DutyEnergy Duty
Wand/Staff Attack12.63758600
Conjure Element7.43446110
Flare22.29133760171.4
Fireball (One Target)25.0743417.369.2
Immolate4884017.5100
Lightning Orb (60 AL)38.6791123.6128.6
Lightning Orb (100 AL)45.99108423.6128.6
Lightning Strike (60 AL)30.3853217.550
Lightning Strike (100 AL)36.1363217.550
Obsidian Flame34.1880623.685.7
Stoning43.4376017.5150
Ice Spear1642026.375
Shard Storm403829.554.5
Water Trident33.1487026.375
Monk SkillHealing Per
Second
Healing Per
Minute
Time DutyEnergy Duty
Orison of Healing70.4230416.4109.1
Word of Healing125.7323829.563.2


How to read this table:

Damage per Second is 'burst' damage - it's the amount of damage you'll deal with a single attack compared to the amount of time you have to spend initiating the attack.  Damage per Minute is 'sustainable' damage - it's the raw amount of damage a skill will deal if you cast it as often as it recycles.  The Time Duty and Energy Duty are the amount of time and energy you have to commit to that skill, per minute, to get its maximum effect.





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