Moddok Crevice
Originally Published by Snograt
No pre-requisite quests.
This mission chronicles your escape through a series of caverns inhabited by various Mandragor, insects and Corsairs, culminating in an ambush by a group of Kournan military led by General Bayel (Monk, Light of Deliverance) and the demon known as The Hunger.
At the outset of the mission you meet a party of Corsairs who offer to guide you through the caverns. Dunkoro suggests that they shouldn't be trusted - following this thought causes the Corsairs to turn aggressive allowing you to defeat them and coninue. Following Dunkoro's suggestions is the basis of this mission's bonus - this guide will assume that each suggestion is completed.
After defeating the Corsairs and continuing east, Dunkoro will suggest taking the western exit. Head for the base of the waterfall - the first suggestion will be acknowledged.
Pin any heroes/henchmen by the waterfall and head slightly up the ramp - you will see a patrolling party of Kournans appear along with Dunkoro's suggestion that you should hide from them at the base of the waterfall. Return there and allow the patrol to pass before proceeding up the ramp.
Dunkoro's third suggestion is to follow the eastern wall, heading away from the Corsair camp. As this is the logical way to go anyway - do it.
Finally, the part of the mission that frustrates most players - the runners. Dunkoro suggests that you stop two Corsair runners from warning their allies that you are coming. By the time you get this suggestion it is already too late - you need to prepare for the pursuit before you see them on the radar and set off as soon as you can. Bring Ranger snares like Pin Down or Crippling Shot (bearing in mind the runners have Antidote Signet and Natural Stride) or (preferably) hexes like Deep Freeze.
Once the runners have been defeated, proceed across the chasm and the mission's end. You will come across a bridge with Kournan Bowmen lining the top, beyond which lies general Bayel and The Hunger. Possibly the best tactic is to avoin the bowmen by running right past the General and The Hunger and taking them on from the far side.
The reward is dependant on the number of suggestions successfully followed: 0-2 for Standard, 3 for Expert and all 4 for Master.
- Dunkoro must be in your party.
This mission chronicles your escape through a series of caverns inhabited by various Mandragor, insects and Corsairs, culminating in an ambush by a group of Kournan military led by General Bayel (Monk, Light of Deliverance) and the demon known as The Hunger.
At the outset of the mission you meet a party of Corsairs who offer to guide you through the caverns. Dunkoro suggests that they shouldn't be trusted - following this thought causes the Corsairs to turn aggressive allowing you to defeat them and coninue. Following Dunkoro's suggestions is the basis of this mission's bonus - this guide will assume that each suggestion is completed.
After defeating the Corsairs and continuing east, Dunkoro will suggest taking the western exit. Head for the base of the waterfall - the first suggestion will be acknowledged.
Pin any heroes/henchmen by the waterfall and head slightly up the ramp - you will see a patrolling party of Kournans appear along with Dunkoro's suggestion that you should hide from them at the base of the waterfall. Return there and allow the patrol to pass before proceeding up the ramp.
Dunkoro's third suggestion is to follow the eastern wall, heading away from the Corsair camp. As this is the logical way to go anyway - do it.
Finally, the part of the mission that frustrates most players - the runners. Dunkoro suggests that you stop two Corsair runners from warning their allies that you are coming. By the time you get this suggestion it is already too late - you need to prepare for the pursuit before you see them on the radar and set off as soon as you can. Bring Ranger snares like Pin Down or Crippling Shot (bearing in mind the runners have Antidote Signet and Natural Stride) or (preferably) hexes like Deep Freeze.
Once the runners have been defeated, proceed across the chasm and the mission's end. You will come across a bridge with Kournan Bowmen lining the top, beyond which lies general Bayel and The Hunger. Possibly the best tactic is to avoin the bowmen by running right past the General and The Hunger and taking them on from the far side.
The reward is dependant on the number of suggestions successfully followed: 0-2 for Standard, 3 for Expert and all 4 for Master.

