ERROR WRITING: out/cache/art_2206_0.txt List of Insignias - Rune & Insignia Listing - Guild Wars Guru

















List of Insignias

Originally Published by Lasareth


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Core Professions

Common

Survivor Health +15 (on chest armor)
Health +10 (on leg armor)
Health +5 (on other armor)
Radiant Energy +3 (on chest armor)
Energy +2 (on leg armor)
Energy +1 (on other armor)
Stalwart Armor +10 (vs. physical damage)
Brawler's Armor +10 (while attacking)
Blessed Armor +10 (while affected by an Enchantment Spell)
Herald's Armor +10 (while holding an item)
Sentry's Armor +10 (while in a stance)
Warrior
Dreadnought Armor +10 (vs. elemental damage)
Knight's Received physical damage -3
Lieutenant's Reduces Hex durations on you by 20%
and damage dealt by you by 5% (Non-stacking)
Armor -20
Sentinel's Armor +20 (Requires 13 Strength, vs. elemental damage)
Stonefist Increases knockdown time on foes by 1 second.
(Maximum: 3 seconds)
Ranger
Frostbound Armor +15 (vs. Cold damage)
Pyrebound Armor +15 (vs. Fire damage)
Scout's Armor +10 (while using a Preparation)
Stormbound Armor +15 (vs. Lightning damage)
Earthbound Armor +15 (vs. Earth damage)
Beastmaster's Armor +10 (while your pet is alive)
Monk
Wanderer's Armor +10 (vs. elemental damage)
Disciple's Armor +15 (while affected by a Condition)
Anchorite's Armor +5 (while recharging 1 or more skills)
Armor +5 (while recharging 3 or more skills)
Armor +5 (while recharging 5 or more skills)
Necromancer
Blighter's Armor +20 (while affected by a Hex Spell)
Bloodstained Reduces casting time of spells
that exploit corpses by 25% (Non-stacking)
Bonelace Armor +15 (vs. Piercing damage)
Minion Master's Armor +5 (while you control 1 or more minions)
Armor +5 (while you control 3 or more minions)
Armor +5 (while you control 5 or more minions)
Tormentor's Holy damage you receive increased by 6 (on chest armor)
Holy damage you receive increased by 4 (on leg armor)
Holy damage you receive increased by 2 (on other armor)
Armor +10
Undertaker's Armor +5 (while health is below 80%)
Armor +5 (while health is below 60%)
Armor +5 (while health is below 40%)
Armor +5 (while health is below 20%)
Mesmer
Virtuoso's Armor +15 (while activating skills)
Artificer's Armor +3 (for each equipped Signet)
Prodigy's Armor +5 (while recharging 1 or more Skills)
Armor +5 (while recharging 3 or more Skills)
Armor +5 (while recharging 5 or more Skills)
Elementalist
Aeromancer Armor +10 (vs. elemental damage)
Armor +10 (vs. Lightning damage)
Geomancer Armor +10 (vs. elemental damage)
Armor +10 (vs. Earth damage)
Hydromancer Armor +10 (vs. elemental damage)
Armor +10 (vs. Cold damage)
Pyromancer Armor +10 (vs. elemental damage)
Armor +10 (vs. Fire damage)
Prismatic Armor +5 (requires 9 Air Magic)
Armor +5 (requires 9 Earth Magic)
Armor +5 (requires 9 Fire Magic)
Armor +5 (requires 9 Water Magic)


Factions Professions
Assasin
Infiltrator's Armor +10 (vs. physical damage)
Armor +10 (vs. Piercing damage)
Nightstalker's Armor +15 (while attacking)
Saboteur's Armor +10 (vs. physical damage)
Armor +10 (vs. Slashing damage)
Vanguard's Armor +10 (vs. physical damage)
Armor +10 (vs. Blunt damage)
Ritualist
Ghost Forge Armor +15 (while affected by a Weapon Spell)
Mystic's Armor +15 (while activating skills)
Shaman's Armor +5 (while you control 1 or more Spirits)
Armor +5 (while you control 2 or more Spirits)
Armor +5 (while you control 3 or more Spirits)


Nightfall Professions
Paragon
Centurion's Armor +10 (while affected by a Shout, Echo, or Chant)
Dervish
Forsaken Armor +10 (while not affected by an Enchantment Spell)
Windwalker Armor +5 (while affected by 1 or more Enchantment Spells)
Armor +5 (while affected by 2 or more Enchantment Spells)
Armor +5 (while affected by 3 or more Enchantment Spells)
Armor +5 (while affected by 4 or more Enchantment Spells)





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