Life Bond Monk
Originally Published by Inde
This is a setup for a Life Bond monk with a lot of versatility. Depending on what your team is facing, you can apply enchantments to your allies which can counter, or help protect against all kinds of foes.
Profession: Mo/* (Can be anything secondary)
Name: Bonder
Type: PvP (Tombs, GVG)
Category: Support
Attributes
12+1+1 Protection (Hat and minor rune)
12+1 Divine Favor (Minor rune)
Skill set
Life Bond (Protection Prayers)
Guardian (Protection Prayers)
Aegis (Protection Prayers)
Restore Condition {Elite} (Protection Prayers)
Vital Blessing (Protection Prayers)
Blessed Signet (Divine Favor)
Holy Veil (Unassigned)
Balthazar's Spirit (Smiting Prayers)
Summary
Known as a 'Passive' Protection Monk, the Bonder aims to maintain helpful enchantments on his allies to reduce damage dealt by the enemy. Usually replacing the 'Active' Protection Monk, he/she fits well with 2 other Heal monks on an 8-man team.
If you are facing an Elementalist-heavy enemy, Vital Blessings in most cases will stop a spike or give the healers a change to react, unless of course the enchantment is removed. Holy Veils help a lot against Mesmer & Necro heavy teams as it makes their hexes take twice as long to cast (like a Shadow of Fear but for spells). Bonds work great against Warriors and Rangers, especially IWAY.
With this build, it may be hard keeping up the bonds on everyone as there is nothing to make your main energy source, Blessed Signet, recharge faster, but usually it won't be necessary to bond everyone. Balthazar's Spirit gains you energy whenever Life Bond is triggered on any of your allies.
Restore Condition can be subbed out for Martyr, but I prefer Restore Condition considering the amount of trappers (and IWAY) in the current metagame.
Notes
It is very important to have a healthy supply of energy in your reserves always, as losing the bonds due to lack of energy makes it very difficult to put them on again. Nature's Renewal and Primal Echoes are very dangerous spirit as NR will make your Enchantments cost you twice as much as usual to maintain and Primal Echoes will make your Blessed Signet cost 10 Energy to use.
Watch out for interrupting rangers, make sure they do not distracting shot your Blessed Signet either.
If you're facing a melee/ranger heavy team, 90% of the time you'll have a full Energy bar, unless they brought with them the above named spirits.
http://www.guildwarsguru.com/forum/showthread.php?p=750713#post750713
Profession: Mo/* (Can be anything secondary)
Name: Bonder
Type: PvP (Tombs, GVG)
Category: Support
Attributes
12+1+1 Protection (Hat and minor rune)
12+1 Divine Favor (Minor rune)
Skill set
Life Bond (Protection Prayers)
Guardian (Protection Prayers)
Aegis (Protection Prayers)
Restore Condition {Elite} (Protection Prayers)
Vital Blessing (Protection Prayers)
Blessed Signet (Divine Favor)
Holy Veil (Unassigned)
Balthazar's Spirit (Smiting Prayers)
Summary
Known as a 'Passive' Protection Monk, the Bonder aims to maintain helpful enchantments on his allies to reduce damage dealt by the enemy. Usually replacing the 'Active' Protection Monk, he/she fits well with 2 other Heal monks on an 8-man team.
If you are facing an Elementalist-heavy enemy, Vital Blessings in most cases will stop a spike or give the healers a change to react, unless of course the enchantment is removed. Holy Veils help a lot against Mesmer & Necro heavy teams as it makes their hexes take twice as long to cast (like a Shadow of Fear but for spells). Bonds work great against Warriors and Rangers, especially IWAY.
With this build, it may be hard keeping up the bonds on everyone as there is nothing to make your main energy source, Blessed Signet, recharge faster, but usually it won't be necessary to bond everyone. Balthazar's Spirit gains you energy whenever Life Bond is triggered on any of your allies.
Restore Condition can be subbed out for Martyr, but I prefer Restore Condition considering the amount of trappers (and IWAY) in the current metagame.
Notes
It is very important to have a healthy supply of energy in your reserves always, as losing the bonds due to lack of energy makes it very difficult to put them on again. Nature's Renewal and Primal Echoes are very dangerous spirit as NR will make your Enchantments cost you twice as much as usual to maintain and Primal Echoes will make your Blessed Signet cost 10 Energy to use.
Watch out for interrupting rangers, make sure they do not distracting shot your Blessed Signet either.
If you're facing a melee/ranger heavy team, 90% of the time you'll have a full Energy bar, unless they brought with them the above named spirits.


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