Interruptus Maximus

Originally Published by Sausaletus Rex


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Professions: Ranger / Elementalist


From the first Alpha Roundtable.  A Bow Ranger concentrating on caster denial with interrupts.

Attributes

Skills

Expertise {P}
13 (11+2)
Marksmanship12 (10+2)
Air Magic10
Points Spent
199
Points Unspent
 1
Punishing Shot {E}
Marksmanship
Debilitating ShotExpertise
Distracting ShotExpertise
Favorable Winds
Marksmanship
Pin Down
Marksmanship
Savage Shot
Marksmanship
Conjure Lightning
Air Magic
Gale
Air Magic

Gear

RunesMinor Rune of Expertise {P} (+1 to Expertise)
Major Rune of Marksmanship (+2 to Marksmanship)
HeadgearHunter's Mask  (+1 to Expertise)
Bow
Flatbow
Armor
Druid's Set
Focus
Linked to Air Magic


The concept then is to pack as many interrupts as possible and make sure that any caster in our sights is smacked down hard.  A constant stream of Debilitating Shot will strip them of any energy while our interrupts will nail them if they try and cast at all.  Favorable Winds means that our arrows are going to travel faster making hitting someone casting that much easier so we’ll switch to a bow with longer range so we can always reach out and stick someone.  Since this is now a disrupting character not strictly a damage dealing character the focus shifts from dealing damage spread across several characters to damage to a single target.  Since we’ll be using Favorable, there’s little reason to drop our Conjure as it’ll just serve to up our damage, which is never a bad idea.  If you’re going to disrupt killing your target is just about the best form of disruption you can find, after all.

Read more in the first alpha roundtable.





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