Hunter Endurance

Originally Published by Inde


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I call this my Hunter Endurance Build becouse of the speed and attack boost.

Build Template

Profession: [Warior/Ranger]

Name: [Hunter Endurance Build]

Type: [All the following - CompetitivePvP/GeneralPvP/8v8/Gvg]

Category: [ Both ~Tank/Damage]

Attributes:

Strength 11+1
Axe 12+3+1
Wild 6

Skills Set

Skill/Cost

Swift Chop [5 energy]
Penetrating Blow [5 adrn]
Executioners strike [8 adrn]
Battle rage [4 adrn] {Elite}
Endure Pain [5 energy]
I will avenge you [10 energy]
Troll unguent [5 energy]
Rez Sig


Summary: This Build does very high dmg while enduring large amounts of dmg for a long time.

Battle rage is the Key to this build, you gain a 50% reduction in adrnaline and a 25% speed boost. so penetrating blow and executioners strike are reduced to 2.5 and 4 adrn respectively. This means you can spam these high dmg skills for 17 seconds (duration of Battle rage) and chase down anyone running from you, meaning you will still swing your axe while they are running unless they are also using a speed boost.

This build is Kenetic so once battle rage starts it will not stop becouse it takes far less than 17 seconds to recharge it so when you feel it is running out you can restart it emidiatly, efectivly you are continuosly dishing out high dmg non stop, with the one to two sec time between rechraging of Penetrating Blow and Executioners strike you can spam swift chop at a rate that will not reduce your energy by much.

add to all this the 15% dmg boost on your weapon everytime you use the stance so it is almost permanant.

My faveroute part the Iway, yeah yeah iway boring done to death etc but think about this, Iway not only gives you a health boost but also an attacking boost of 33% and it does not cancil out battle rage they stack. So you have a 50% reduction in adrn a 25% speed boost and a 33% dmg Boost all at the same time, the dmg you pump out at this rate is urber.

Endure pain works well when the other team concentrates on you, use it at the start of this not the end as most people use there best skills at the begining this will buy your monk time to recharge any energy they lost and heal you when it ends and you take a big hit in health. this is also excelent when it is 1 on 1 or two on 1 it lasts for 16 seconde which is a long time for anyone to finish the oponent or if you need use troll or get healed by a monk. if you know when to use it most of the time u are the last one standing espetialy with the dmg this build pumps out.

all wariors have the same concern blidness, do not be tempted to use wariors cunning it does not stack with your attack skills so you will be doing little dmg whcih is not worth the effort or the slot. The main skills in this build last 16 or 17 seconds which is plenty if time to either wait it out or run for cover if needed. Usualy i stay at them as they can not spam blind for long espetialy if they want to help there team or do something other than defend against me.

With this build i rarely run out of energy so mesmers are usualy not effective against me since my attacks and stance are all adrn based.

Armor: Kinghts armor with absorption x 1 piece, gladiator armor for the rest and Axe Helm.
Weapon: Sundering Axe of Fortitude with boost while in stance.
Shield: strength shield with boost while in stance.

Sup Vigor and sup Absorption.

Credit: Obsidian Warior





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