Healer Build
Originally Published by Freyas
A straight-up healer.
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Healing Seed should be used where really necessary- if the
other team is focus-firing another healer on your team, or if you have a person
that needs to be protected, like a ghostly hero in the tombs, cast Healing Seed
on them, followed by Healing Breeze. This will make that person nearly
invincible for a while, and if someone uses enchantment removal, it should
remove the healing breeze, which can be recast if needed.
Use Healing Breeze and Orison and Signet of Devotion to keep yourself alive
when focus-fired, and when healing others, use Dwayna's Kiss, Word of Healing,
and Orison for direct healing. Use remove hex for important hexes, such as
arcane conundrum, backfire(on another healer), Mark of Pain, etc, but don't try
to remove every hex unless no healing needs to be done. The 2 second casting
time for remove hex makes it dangerous to use in the heat of battle unless
necessary. Generally when healing others, if they have at least one enchantment
or hex on them, dwayna's kiss will be about the best heal, unless they are under
half life in which case use word of healing. Signet of Devotion is good to use
either when you're short on mana, or if you're being targeted by a mesmer or
have a ranger or warrior trying to daze you. If you're lucky, they'll see you
using it and use their concussion shot or skull crack on signet of devotion,
giving you some free time to use your heals while their daze skill is
recharging.

