Fire Spammer
Originally Published by Inde
Profession: Elementalist/Mesmer
Name: Fire Spammer
Type: GeneralPvP - Competition Arena
Category: Nuker
Attributes: Fire 16 = 12+Hat+Sup
Inspiration 10
Energy 9 = 8+ Minor
Skills Set:
Immolate
Arcane Echo
FireBall
Pheonix
Signet of Midnight {Elite}
Spirit of Failure
Aura of Restoration or (Mantra of Resolve if you want to count on a monk to keep you alive)
Res Signet
General Strategy:
Use Spirit of Failure right away on a warrior or ranger - never a lack of them in CA. Then blind him/her with Signet of Midnight. If you can keep him/her blind and always have the Spirit of Failure active you will never be lacking for energy (gain 4 energy each time target misses and since the spell does no damage to the target he/she will almost certainly continue to attack). Use Arcane Echo then Fireball then start nuking all spell casters because their armor is usually crap so you get the fire damage as advertised on the spell descriptions - and you dont want your energy battery to go away until the end. Essentially this build will let you shut a fighter/ranger down and deal sufficient damage to make your team happy.
Notes & Concerns: [enemies with condition removal will render you energyless in no time. You are still a softy with little healing and crappy armor, but so long as you are not targetted by too many people at once you are good to go.
Credit:* Me - Iker Voltz
http://www.guildwarsguru.com/forum/showthread.php?p=759989#post759989
Name: Fire Spammer
Type: GeneralPvP - Competition Arena
Category: Nuker
Attributes: Fire 16 = 12+Hat+Sup
Inspiration 10
Energy 9 = 8+ Minor
Skills Set:
Immolate
Arcane Echo
FireBall
Pheonix
Signet of Midnight {Elite}
Spirit of Failure
Aura of Restoration or (Mantra of Resolve if you want to count on a monk to keep you alive)
Res Signet
General Strategy:
Use Spirit of Failure right away on a warrior or ranger - never a lack of them in CA. Then blind him/her with Signet of Midnight. If you can keep him/her blind and always have the Spirit of Failure active you will never be lacking for energy (gain 4 energy each time target misses and since the spell does no damage to the target he/she will almost certainly continue to attack). Use Arcane Echo then Fireball then start nuking all spell casters because their armor is usually crap so you get the fire damage as advertised on the spell descriptions - and you dont want your energy battery to go away until the end. Essentially this build will let you shut a fighter/ranger down and deal sufficient damage to make your team happy.
Notes & Concerns: [enemies with condition removal will render you energyless in no time. You are still a softy with little healing and crappy armor, but so long as you are not targetted by too many people at once you are good to go.
Credit:* Me - Iker Voltz
http://www.guildwarsguru.com/forum/showthread.php?p=759989#post759989


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