E/R Tank Farm
Originally Published by Inde
Profession: E/R
Name: E/R Tank Farm
Type: PvE
Category: Tank/Farming
Attributes:
Earth 12+3+1
Wilderness Survival 12
Energy storage - rest
Skills Set
Whirlwind (for the knockdown) (or Crystal Wave)
Aftershock
Armor of Earth
Kinetic Armor
Obsidian Flesh {Elite}
Serpents Quickness
Storm Chaser
Troll Unguent
Summary:
You also need a 20% enchantment staff – Galigords Stone Staff is perfect
The purpose/goal of this build is to farm Ice Imps (though im sure it could be used elsewhere) I’ve really only tried it a few times but it seems to work very well - I wanted a build to resist the imps after constantly being beat down by them, so I came up with this.
The aim is to keep Kinetic Armor and Obsidian Flesh up constantly, the latter being done by Serpents Quickness.
First get your armor up with Kinetic Armor and Armor of Earth then cast Serpents Quickness followed by Obsidian Flesh – once Serpents has nearly ended you cast Obsidian again – when that has almost ran out Serpents has recharged so you cast them both again.
I use Whirlwind and Aftershock when im up close to the imps giving hefty damage and also attack them.
With Kinetic Armor, Armor of Earth and Obsidian Flesh up constantly I have 84+62+20= +166 armor and since they can’t target me they usually attack me for 0-3 damage, which does add up eventually hence the Troll Unguent which you use as needed.
Once Serpents ends you cast Storm Chaser (since both are a stance you can’t use them together), which gives you +4 energy whenever you take elemental damage – and with 10 Ice Imps hitting you your energy is recharged in seconds.
Notes & Concerns:
Timing is critical here as there is very little room for error, and once they start casting your finished.
I’ve used this against 10+ Ice Imps at a time with no problems
Credit
Credit to gyMe for his Perm Mist Form build - which gave me the idea to use Serpent's Quickness in the same manner for other skills
Name: E/R Tank Farm
Type: PvE
Category: Tank/Farming
Attributes:
Earth 12+3+1
Wilderness Survival 12
Energy storage - rest
Skills Set
Whirlwind (for the knockdown) (or Crystal Wave)
Aftershock
Armor of Earth
Kinetic Armor
Obsidian Flesh {Elite}
Serpents Quickness
Storm Chaser
Troll Unguent
Summary:
You also need a 20% enchantment staff – Galigords Stone Staff is perfect
The purpose/goal of this build is to farm Ice Imps (though im sure it could be used elsewhere) I’ve really only tried it a few times but it seems to work very well - I wanted a build to resist the imps after constantly being beat down by them, so I came up with this.
The aim is to keep Kinetic Armor and Obsidian Flesh up constantly, the latter being done by Serpents Quickness.
First get your armor up with Kinetic Armor and Armor of Earth then cast Serpents Quickness followed by Obsidian Flesh – once Serpents has nearly ended you cast Obsidian again – when that has almost ran out Serpents has recharged so you cast them both again.
I use Whirlwind and Aftershock when im up close to the imps giving hefty damage and also attack them.
With Kinetic Armor, Armor of Earth and Obsidian Flesh up constantly I have 84+62+20= +166 armor and since they can’t target me they usually attack me for 0-3 damage, which does add up eventually hence the Troll Unguent which you use as needed.
Once Serpents ends you cast Storm Chaser (since both are a stance you can’t use them together), which gives you +4 energy whenever you take elemental damage – and with 10 Ice Imps hitting you your energy is recharged in seconds.
Notes & Concerns:
Timing is critical here as there is very little room for error, and once they start casting your finished.
I’ve used this against 10+ Ice Imps at a time with no problems
Credit
Credit to gyMe for his Perm Mist Form build - which gave me the idea to use Serpent's Quickness in the same manner for other skills


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