Bring Da Freakin Pain
Originally Published by Inde
Bring Da Freakin Pain build
Uses: Mainly PvE, Untested for effectiveness in PvP as of yet
Category: [Damage Dealing]
Character Build: Warrior/Monk
Stats
Strength - 13 (+1 from rune)
Axe Mastery - 12 ( +1 from rune)
Smiting Prayers - 7
Skills:
Executioner's Strike
Penetrating Blow
Dismember
Cyclone Axe
Judge's Insight
Endure Pain
Warrior's Endurance {E}
I Will Avenge You
Summary:
This build is designed to work in groups to maximize efficiency, it can be used solo, but not to full effect. What this build does is maximizes the extra damage added from armor penetration. Strength at lvl 13 base adds 13% armor penetration when using skills, shich is alwasy nice when you are a damage dealer. As you enter combat, cast Judge's Insight, which makes your damage holy (which is uneffected by armor) AND adds another 20% armour penetration. as you attack your adrenaline should be building up nicely, if you have Penetrating Blow available to use and Judge's Insight is still active, this is the perfect time to use it. Doing this will add +whatever amount of extra damage added onto you base damage as well as ANOTHER +20% armor penetration! Congratulations, you have now hit your foe with the power of your base attack plus the damage added from Penetrating Blow and added 53% armor penetration to your damage!
Notes:
I did not add any ressurection skills at all because I use this build mostly when I party, so that I can focus n my main goal in mind, damage. This build has some flexability in it as well too. you could possibly take out Warriors Endurance {E}, for Defy Pain {E} to boost your HP to HUGE levels! or you could switch I Will Avenge You for Restore Life, so you can become a back up ressurector. If I do solo work, I switch I Will Avenge You (useless in solo) for Symbol of Wrath, so that if I get surrounded, it makes the enemies scatter, allowing me to chase down foes or retreat.
Credit: Myself - Adeptus Astartus
PM me ingame if you would like to talk more about some build ideas, as I am alwasy open to discussion.
Uses: Mainly PvE, Untested for effectiveness in PvP as of yet
Category: [Damage Dealing]
Character Build: Warrior/Monk
Stats
Strength - 13 (+1 from rune)
Axe Mastery - 12 ( +1 from rune)
Smiting Prayers - 7
Skills:
Executioner's Strike
Penetrating Blow
Dismember
Cyclone Axe
Judge's Insight
Endure Pain
Warrior's Endurance {E}
I Will Avenge You
Summary:
This build is designed to work in groups to maximize efficiency, it can be used solo, but not to full effect. What this build does is maximizes the extra damage added from armor penetration. Strength at lvl 13 base adds 13% armor penetration when using skills, shich is alwasy nice when you are a damage dealer. As you enter combat, cast Judge's Insight, which makes your damage holy (which is uneffected by armor) AND adds another 20% armour penetration. as you attack your adrenaline should be building up nicely, if you have Penetrating Blow available to use and Judge's Insight is still active, this is the perfect time to use it. Doing this will add +whatever amount of extra damage added onto you base damage as well as ANOTHER +20% armor penetration! Congratulations, you have now hit your foe with the power of your base attack plus the damage added from Penetrating Blow and added 53% armor penetration to your damage!
Notes:
I did not add any ressurection skills at all because I use this build mostly when I party, so that I can focus n my main goal in mind, damage. This build has some flexability in it as well too. you could possibly take out Warriors Endurance {E}, for Defy Pain {E} to boost your HP to HUGE levels! or you could switch I Will Avenge You for Restore Life, so you can become a back up ressurector. If I do solo work, I switch I Will Avenge You (useless in solo) for Symbol of Wrath, so that if I get surrounded, it makes the enemies scatter, allowing me to chase down foes or retreat.
Credit: Myself - Adeptus Astartus
PM me ingame if you would like to talk more about some build ideas, as I am alwasy open to discussion.

