Blood Costs
Originally Published by Sausaletus Rex
Necromancer spells often have a "blood cost" or a sacrifice attached to their normal casting costs. These blood costs mean a character must lose a certain amount of health before a skill will take effect. As of the March BWE, these costs are fractions of a character's maximum health rather than set amounts. However, health can vary widely from character to character so the follow table shows just how much health a character will sacrifice when using a sacrificial skill.
Runes of Vigor and runes which give +1 to an attribute will affect health, too. Minor, Major, and Suprior versions are available. Minor Runes of Vigor add 30 health, Major Runes of Vigor add 40 health, Superior Runes of Vigor add 50 health. Superior attribute runes subtract 75 health, Major attribute runes subtract 50 health, and Minor attribute runes do not affect health. The following rune influenced levels are provided :
[A] - Level 20 character with a Superior attribute rune.
[B] - Level 20 character with a Major attribute rune.
[C] - Level 20 character with a Minor Rune of Vigor.
[D] - Level 20 character with a Major Rune of Vigor.
[E] - Level 20 character with a Superior Rune of Vigor.
Other items, skills, and Morale bonuses can add health as well, but the provided information should be enough to give you an idea of what to expect as you add or lose health.
| Health Amount | Level | 10% of max Health | 17% of max Health | 20% of max Health | 33% of max Healh |
|---|---|---|---|---|---|
| 100 | 1 | 10 | 17 | 20 | 33 |
| 120 | 2 | 12 | 20 | 24 | 40 |
| 140 | 3 | 14 | 24 | 28 | 47 |
| 160 | 4 | 16 | 27 | 32 | 53 |
| 180 | 5 | 18 | 31 | 36 | 60 |
| 200 | 6 | 20 | 34 | 40 | 67 |
| 220 | 7 | 22 | 37 | 44 | 73 |
| 240 | 8 | 24 | 41 | 48 | 80 |
| 260 | 9 | 26 | 44 | 56 | 87 |
| 280 | 10 | 28 | 48 | 56 | 93 |
| 300 | 11 | 30 | 51 | 60 | 100 |
| 320 | 12 | 32 | 54 | 64 | 107 |
| 340 | 13 | 34 | 58 | 68 | 113 |
| 360 | 14 | 36 | 61 | 72 | 120 |
| 380 | 15 | 38 | 65 | 76 | 126 |
| 400 | 16 | 40 | 68 | 80 | 132 |
| 405 | [A] | 41 | 69 | 81 | 136 |
| 420 | 17 | 42 | 71 | 84 | 140 |
| 430 | [B] | 430 | 73 | 86 | 143 |
| 440 | 18 | 44 | 75 | 88 | 147 |
| 460 | 19 | 46 | 78 | 92 | 153 |
| 480 | 20 | 48 | 82 | 96 | 160 |
| 510 | [C] | 51 | 87 | 102 | 170 |
| 520 | [D] | 52 | 88 | 104 | 173 |
| 530 | [E] | 53 | 90 | 106 | 177 |
Runes of Vigor and runes which give +1 to an attribute will affect health, too. Minor, Major, and Suprior versions are available. Minor Runes of Vigor add 30 health, Major Runes of Vigor add 40 health, Superior Runes of Vigor add 50 health. Superior attribute runes subtract 75 health, Major attribute runes subtract 50 health, and Minor attribute runes do not affect health. The following rune influenced levels are provided :
[A] - Level 20 character with a Superior attribute rune.
[B] - Level 20 character with a Major attribute rune.
[C] - Level 20 character with a Minor Rune of Vigor.
[D] - Level 20 character with a Major Rune of Vigor.
[E] - Level 20 character with a Superior Rune of Vigor.
Other items, skills, and Morale bonuses can add health as well, but the provided information should be enough to give you an idea of what to expect as you add or lose health.


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