Bleeding

Originally Published by THX


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Description
Slow working but long lasting, bleeding characters suffer from three arrows of health degeneration, losing six hit points every second. Bleeding is an excellent condition to inflict early on, letting it 'bleed' away an opponent's health over the course of a battle. It is particularly effective against heavily armored targets, as health degeneration ignores armor. Finishing off wounded opponents, dividing a Monk's attention between multiple targets, or just using bleeding as supplemental damage on a called target - all are fine tactical uses of this condition.
Sources
Barbed Trap, Deadly Riposte, Desperation Blow, Hunter's Shot, Melandru's Arrows, Seeking Blade, Sever Artery, Signet of Agony





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