Conditions


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Conditions are multi-second lasting effects negatively impacting (except Morale Boost) a character’s disposition. It may affect movement speed, casting rate, maximum health etc. Most conditions can be healed by certain Monk skills. Morale Boost & Death Penalty are the only conditions completely dependant on the character’s reaction (i.e. killing / be killed)



Bleeding
Three arrows of health degeneration
Blind
Attacks miss 90% of the time
Crippled
50% movement reduction
Dazed
Easily interruptible, triple casting times
Death Penalty
Reduces max health and energy by a percentage
Deep Wound
Reduces max health and healing by 20%
Disease
Spreading four arrows of health degeneration
Exhaustion
Reduces max energy by ten
Morale Boost
Increases max health and energy by a percentage
On Fire
Seven arrows of health degeneration
Poison
Four arrows of health degeneration
Weakness
Greatly reduced damage with attacks
World Effect - Swamp
Character becomes poisoned
World Effect - Tar
30% Decrease in movement
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