Conditions are multi-second lasting effects negatively impacting (except Morale Boost) a character’s disposition. It may affect movement speed, casting rate, maximum health etc. Most conditions can be healed by certain Monk skills. Morale Boost & Death Penalty are the only conditions completely dependant on the character’s reaction (i.e. killing / be killed)
Bleeding
Three arrows of health degeneration
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Blind
Attacks miss 90% of the time
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Dazed
Easily interruptible, triple casting times
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Disease
Spreading four arrows of health degeneration
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Morale Boost
Increases max health and energy by a percentage
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On Fire
Seven arrows of health degeneration
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Poison
Four arrows of health degeneration
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Weakness
Greatly reduced damage with attacks
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