Air Magic


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The domain of Air focuses most heavily on powerful single target attacks. Lightning also conveys the added bonus of a percentage of armor penetration factored into its damage, making it more effective against heavily armored foes - particularly Warriors, which this line is most suited for dealing with. This is especially true when one considers how easily one can blind their foes with Air magic - a condition that is devastating to classes that rely on melee attacks to deal their damage.

Air Attunement
Enchantment Spell, 10en - 2cast - 60recharge
Blinding Flash
Spell, 15en - 3/4cast - 4recharge
Chain Lightning
Spell, 10en - 2cast - 20recharge
Conjure Lightning
Enchantment Spell, 10en - 1cast - 60recharge
Enervating Charge
Spell, 10en - 1cast - 8recharge
Gale
Spell, 5en - 1cast - 5recharge
Glimmering Mark {Elite}
Hex, 10en - 2cast - 15recharge
Lightning Javelin
Spell, 10en - 1cast - 5recharge
Lightning Orb
Spell, 15en - 2cast - 5recharge
Lightning Strike
Spell, 5en - 1cast - 5recharge
Lightning Surge {Elite}
Hex, 10en - 2cast - 10recharge
Lightning Touch
Skill, 15en - 3/4cast - 10recharge
Mind Shock {Elite}
Spell, 10en - 1cast - 10recharge
Shock
Skill, 5en - 3/4cast - 10recharge
Thunderclap {Elite}
Hex, 10en - 2cast - 15recharge
Whirlwind
Spell, 10en - 3/4cast - 20recharge
Windborne Speed
Spell, 10en - 1cast - 5recharge
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